June 9, 2016, 07:29 (GMT) |
about to begin reconstruction in libmv |
June 9, 2016, 01:49 (GMT) |
Merge branch 'master' into soc-2016-multiview |
June 8, 2016, 22:22 (GMT) |
Use new, fast and simple array iterator instead of recursive iterator Group positioning needs to be fixed after this, will check soon. |
June 8, 2016, 22:05 (GMT) |
added high res liquid inflow grid (the one manta uses to create the mesh) |
June 8, 2016, 20:59 (GMT) |
need to disable some smoke functions again |
June 8, 2016, 20:55 (GMT) |
script cleanup (added some debug messages and remained phi grid) |
June 8, 2016, 20:54 (GMT) |
disable glsl, glew import different on mac. Check on viewer node do_output io active. First check bnode output buffer, can be null, prevent compo from crashing. |
June 8, 2016, 20:53 (GMT) |
added phi high res grid. will be used later in liquid upres mode |
June 8, 2016, 20:49 (GMT) |
splitting up domain initialization. otherwise crashing |
June 8, 2016, 20:28 (GMT) |
added high res liquid phi grid getter |
June 8, 2016, 19:45 (GMT) |
Depsgraph: Avoid redundant connection from IK solver to chain Could give barely measurable speedup on a complex rigs. |
June 8, 2016, 19:45 (GMT) |
Depsgraph: Remove unused code Became obsolete after recent changes. |
June 8, 2016, 19:45 (GMT) |
Depsgraph: Optimize flush update when there's few objects and fewzillions of bones Avoid annoying checks form inside operations loop, gives few percent speedup in files like army_of_blenrigs. |
June 8, 2016, 19:45 (GMT) |
GPU: fix texface image w/ basic-shader |
June 8, 2016, 19:45 (GMT) |
Make uiLists placed in popups usable It's still not completely working - there are still some glitches - but far better than before. To make buttons of the uiList work, you have to add a 'check' callback to the operator that invokes the menu. Only if it returns True, the uiList gets refreshed. To avoid this we have to make the region refresh tagging in the entire button handling a bit smarter. Changes I had to do: * Call uiList handling from menu/popup handling if needed. * Make uiList handling use special popup refresh tag if placed in menu. * Allow popups invoked from py operator to tag for refresh by using operator 'check' callback. * Tag popup for refresh when resizing uiList. Mostly fixes T48612. |
June 8, 2016, 19:45 (GMT) |
Fix FPE exception happening when converting linear<->srgb using SIMD |
June 8, 2016, 19:45 (GMT) |
Cleanup: typo |
June 8, 2016, 19:45 (GMT) |
Cleanup: typos |
June 8, 2016, 19:45 (GMT) |
Fix edit-mesh draw not disabling stipple Caused problem w/ basic-shader |
June 8, 2016, 19:45 (GMT) |
Cycles: Fix crash after recent zero scale instance optimization |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021