Blender Git Loki

Blender Git commits from all branches.

Page: 2009 / 2888

June 8, 2016, 19:45 (GMT)
readfile: add assert to check libmap isn't sorted
June 8, 2016, 19:45 (GMT)
readfile: minor optimization, no need to count flags

in this case we only need to check if any id's need to be read.
June 8, 2016, 19:45 (GMT)
Cleanup: use const for old member in OldNew struct
June 8, 2016, 19:45 (GMT)
Cleanup: rename flag -> tag

ID's have a flag member too, best avoid confusion here.
June 8, 2016, 19:45 (GMT)
Cycles: Ignore zero size instances in BVH

In certain types of animation it's possible to have some objects
scaling to zero. In this case we can save render times by avoid
traversing such instances.

Better to do ti ahead of a time, so traversal stays simple.

Reviewers: lukasstockner97, dingto, brecht

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D2048
June 8, 2016, 19:45 (GMT)
Cycles: Add support of processor groups

Currently for windows only, this is an initial commit towards native
support of NUMA.

Current commit makes it so Cycles will use all logical processors on
Windows running on system with more than 64 threads.

Reviewers: juicyfruit, dingto, lukasstockner97, maiself, brecht

Subscribers: LazyDodo

Differential Revision: https://developer.blender.org/D2049
June 8, 2016, 19:45 (GMT)
RNA: disable animating object dimensions
June 8, 2016, 19:45 (GMT)
Fix T48579: RNA shadows new custom properties
June 8, 2016, 19:45 (GMT)
Fix T48580: path / branched path UI grayed out with OpenCL device that is not used.
June 8, 2016, 19:45 (GMT)
Fix T48587, constant fold should only be done for Mix Type.
June 8, 2016, 19:45 (GMT)
buildbot work around cuda / msvc compatibility issues attempt 2/ passing a string from python to cmake to nvcc is harder then it looks
June 8, 2016, 19:45 (GMT)
buildbot work around cuda / msvc compatibility issues
June 8, 2016, 19:45 (GMT)
CMake, minor changes to make Visual studio 2015 use a compatible numpy and
the standard cmake CUDA/NVCC arguments flag allowing 2015 build to use
msvc 2013 for cuda
June 8, 2016, 19:45 (GMT)
Cleanup: avoid temp string edit
June 8, 2016, 19:45 (GMT)
changed use_connect from bool to a 3 state value (-1,0,1)
June 8, 2016, 19:45 (GMT)
fix T48389 (wip) added warning for loops that define holes (polygons with holes not supported)
June 8, 2016, 19:45 (GMT)
Workaround MSVC error
June 8, 2016, 19:45 (GMT)
Fix T48234: Glitch w/ action constraints sharing an action

FCurve evaluation depended on FCurve.curval, which isn't threadsafe.
Now only use this value for debug display,
and pass the value instead of storing in the FCurve for all but debug-display.
June 8, 2016, 19:45 (GMT)
Fix Playercompile
June 8, 2016, 19:45 (GMT)
Cycles: Mark which CUDA device is used for display

It is really handy to know which one is display when having two cards of
same type in the machine.
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