Blender Git Loki

Blender Git commits from all branches.

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May 24, 2016, 21:10 (GMT)
Merge branch 'master' into fluid-mantaflow
May 24, 2016, 20:46 (GMT)
Added a prototype for the blur node, to test the needs for sampling
May 24, 2016, 18:15 (GMT)
Support for basic layer selection

Adds basic selection using LMB. Doesn't include selection with ctrl, shift, etc.
May 24, 2016, 16:51 (GMT)
Scrolling support for layer manager editor

Vertical scrolling only for now.
May 24, 2016, 16:14 (GMT)
Use derivative functions for calculating dual values using the forward accumulation method.

Only a few functions have derivatives defined yet.
May 24, 2016, 15:37 (GMT)
Add layer manager theme settings to UserPrefs
May 24, 2016, 15:29 (GMT)
Prepare layer manager editor code for further changes

* Add (empty) keymap for layer manager
* Move list drawing into own file
* Add and use a LayerTreeItem wrapper for drawing in editor (will be used later for extra drawing info).
May 24, 2016, 15:06 (GMT)
Reading material groups now works again.

It does not read material data as those aren't typically written in .abc
archives, so the materials added only have default values.
May 24, 2016, 14:51 (GMT)
SVM and OSL are both working for the simple version of the Disney BRDF
May 24, 2016, 14:51 (GMT)
Disney node can be used without SVM and started to cleanup the OSL implementation

There is still some wrong behavior for SVM for the Schlick Fresnel part at the
specular and clearcoat
May 24, 2016, 14:51 (GMT)
Switched from a parameter struct for Disney parameters to ShaderClosure params
May 24, 2016, 14:51 (GMT)
Added additional variables for storing parameters in the ShaderClosure struct
May 24, 2016, 14:51 (GMT)
added output parameter to the DisneyBsdfNode

That has been forgotten after removing the inheritance of BsdfNode
May 24, 2016, 14:51 (GMT)
removed BsdfNode class inheritance for DisneyBsdfNode

That's due to a naming difference. The Disney BSDF uses the name 'Base Color'
while the BsdfNode had a 'Color' input. That caused a text message to be
printed while rendering.
May 24, 2016, 14:51 (GMT)
disney implementation cleaned
May 24, 2016, 14:51 (GMT)
added the disney brdf as a shader node
May 24, 2016, 14:51 (GMT)
added clearcoat implementation
May 24, 2016, 14:51 (GMT)
disney diffuse und specular implemented
May 24, 2016, 14:51 (GMT)
disney diffuse is working correctly
May 24, 2016, 14:51 (GMT)
added vessel for disney diffuse shader
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021