May 24, 2016, 21:10 (GMT) |
Merge branch 'master' into fluid-mantaflow |
May 24, 2016, 20:46 (GMT) |
Added a prototype for the blur node, to test the needs for sampling |
May 24, 2016, 18:15 (GMT) |
Support for basic layer selection Adds basic selection using LMB. Doesn't include selection with ctrl, shift, etc. |
May 24, 2016, 16:51 (GMT) |
Scrolling support for layer manager editor Vertical scrolling only for now. |
May 24, 2016, 16:14 (GMT) |
Use derivative functions for calculating dual values using the forward accumulation method. Only a few functions have derivatives defined yet. |
May 24, 2016, 15:37 (GMT) |
Add layer manager theme settings to UserPrefs |
May 24, 2016, 15:29 (GMT) |
Prepare layer manager editor code for further changes * Add (empty) keymap for layer manager * Move list drawing into own file * Add and use a LayerTreeItem wrapper for drawing in editor (will be used later for extra drawing info). |
May 24, 2016, 15:06 (GMT) |
Reading material groups now works again. It does not read material data as those aren't typically written in .abc archives, so the materials added only have default values. |
May 24, 2016, 14:51 (GMT) |
SVM and OSL are both working for the simple version of the Disney BRDF |
May 24, 2016, 14:51 (GMT) |
Disney node can be used without SVM and started to cleanup the OSL implementation There is still some wrong behavior for SVM for the Schlick Fresnel part at the specular and clearcoat |
May 24, 2016, 14:51 (GMT) |
Switched from a parameter struct for Disney parameters to ShaderClosure params |
May 24, 2016, 14:51 (GMT) |
Added additional variables for storing parameters in the ShaderClosure struct |
May 24, 2016, 14:51 (GMT) |
added output parameter to the DisneyBsdfNode That has been forgotten after removing the inheritance of BsdfNode |
May 24, 2016, 14:51 (GMT) |
removed BsdfNode class inheritance for DisneyBsdfNode That's due to a naming difference. The Disney BSDF uses the name 'Base Color' while the BsdfNode had a 'Color' input. That caused a text message to be printed while rendering. |
May 24, 2016, 14:51 (GMT) |
disney implementation cleaned |
May 24, 2016, 14:51 (GMT) |
added the disney brdf as a shader node |
May 24, 2016, 14:51 (GMT) |
added clearcoat implementation |
May 24, 2016, 14:51 (GMT) |
disney diffuse und specular implemented |
May 24, 2016, 14:51 (GMT) |
disney diffuse is working correctly |
May 24, 2016, 14:51 (GMT) |
added vessel for disney diffuse shader |
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Master Commits
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