July 28, 2015, 00:58 (GMT) |
Merge branch 'master' into mathutils_bvhtree |
July 27, 2015, 20:41 (GMT) |
Gooseberry farm: Correction to previous commit Initial patch was done against imbuf with ftype refactor applied. |
July 27, 2015, 20:36 (GMT) |
Jpeg2000: Fixed for DCP pipeline Profile and color space were not properly set. Conflicts: source/blender/imbuf/intern/jp2.c |
July 27, 2015, 14:32 (GMT) |
Only create the tessface layer if it does not exist. |
July 27, 2015, 14:30 (GMT) |
Use tangent generation code in game engine. |
July 27, 2015, 14:27 (GMT) |
Tangents are now taken into account when generating tangents for rendering - Normal maps work again. Added special code that only creates a tessface layer for tangents, also added code that creates tangent mface data from loop data during mesh conversion. |
July 27, 2015, 12:46 (GMT) |
Merge branch 'master' into temp-tangent-refactor Conflicts: source/blender/blenkernel/intern/DerivedMesh.c |
July 27, 2015, 12:41 (GMT) |
Gooseberry: Fixes for buildbot ported from master Cherry-picking the changes because at this point it becomes quite tricky to merge master into gooseberry and it's maybe not something we really want to keep this branch being able to fully re-render the movie. |
July 27, 2015, 10:20 (GMT) |
Gooseberry: Correction for previous OpenVDB fix Flag was set back to front. |
July 27, 2015, 08:47 (GMT) |
Gooseberry: Disable OpenVDB for windows cmake We don't have precompiled libraries for openvdb on windows so compilation on buildbots was completely failing. |
July 25, 2015, 10:50 (GMT) |
Merge branch 'master' into GPencil_Editing_Stage3 |
July 24, 2015, 22:53 (GMT) |
Merge branch 'master' into temp-ui-widget-refactor |
July 24, 2015, 15:45 (GMT) |
Merge branch 'master' into temp_display_optimization Conflicts: source/blender/blenkernel/BKE_DerivedMesh.h source/blender/blenkernel/intern/cdderivedmesh.c source/blender/windowmanager/intern/wm_subwindow.c |
July 24, 2015, 15:10 (GMT) |
GP Sculpt: Experimental pie menu for sculptmode (D+E) |
July 24, 2015, 15:00 (GMT) |
Gooseberry: Fix for crash when object is used on multiple render layers Not really ideal solution, but this system needs revisit anyway and will be done a bit differnetly in the master branch. So no worries for now. |
July 24, 2015, 14:49 (GMT) |
GP Sculpt: Improved header info string * Now it shows what the name of the active brush * Also added the hotkeys for adjusting the brush size/strength |
July 24, 2015, 14:00 (GMT) |
GP Sculpt: Sculpting on a frame without an existing key will create a new one Just like with the transform tools, if you start trying to sculpt strokes on a frame where no gpframe/drawings exist, a new gpframe will now be created. This makes it easier to use the sculpt tools for animating, as all you need to do is to start animating a sketch is to jump to a frame and start sculpting. The grab tool in particular works quite well for this sort of workflow. It appears to be particularly handy when doing breakdowns and/or straight-ahead animation, as well as for doing smaller tweaks. |
Revision 41c3228 by Julian Eisel (temp_widgets_c++_experiment, temp_widgets_files_refactor, temp_widgets_update_tagging, UI-experiments, wiggly-widgets) July 24, 2015, 13:30 (GMT) |
Allow rotate manipulator to use zoom independent scale as well |
Revision bd9fde8 by Julian Eisel (temp_widgets_c++_experiment, temp_widgets_files_refactor, temp_widgets_update_tagging, UI-experiments, wiggly-widgets) July 24, 2015, 13:25 (GMT) |
Only draw leftovers of old manipulator widget if debug_value != 0 Good to keep this as reference. |
Revision a8225f2 by Julian Eisel (temp_widgets_c++_experiment, temp_widgets_files_refactor, temp_widgets_update_tagging, UI-experiments, wiggly-widgets) July 24, 2015, 12:59 (GMT) |
Minor Cleanup |
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Master Commits
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