Blender Git Loki

Blender Git commits from all branches.

Page: 2209 / 2888

July 15, 2015, 16:28 (GMT)
share generic parsing functions
July 15, 2015, 15:59 (GMT)
misc docstring tweaks
July 15, 2015, 15:45 (GMT)
OpenSubdiv: Move converters into a dedicated file in blenkernel

Those converters are likely to become bigger and will also need to implement
at least one more converter. Keeping all this code in a single file will be
rather messy.
July 15, 2015, 15:45 (GMT)
OpenSubdiv: Bring back simple subdivision scheme

Uses OpenSubdiv on GPU but on CPU it falls back to legacy code due to
some issues in the OpenSubdiv's evaluator which doesn't work for bilinear
subdivision type.
July 15, 2015, 15:45 (GMT)
OpenSubdiv: Expose subdivision scheme via C-API converter API
July 15, 2015, 15:06 (GMT)
No need to use looptri to convert vertex colors
July 15, 2015, 14:06 (GMT)
Use mloopcol to check if we want to enable colors for drawing
July 15, 2015, 14:06 (GMT)
Merge branch 'master' into opensubdiv-modifier

Conflicts:
source/blender/blenkernel/intern/subsurf_ccg.c
source/blender/gpu/GPU_material.h
July 15, 2015, 13:37 (GMT)
Merge branch 'master' into temp-derivedmesh-looptri
July 15, 2015, 11:29 (GMT)
Minor edits to custom bvh

- use array triples & UNPACK macro
- replace (int)PyLong_AsLong -> _PyLong_AsInt
July 15, 2015, 11:28 (GMT)
Merge branch 'master' into mathutils_bvhtree
July 15, 2015, 11:04 (GMT)
temp
July 15, 2015, 09:04 (GMT)
match looptri axis calculation with editmesh & tessface
July 15, 2015, 08:32 (GMT)
correct for mistake
July 15, 2015, 07:25 (GMT)
Fix for DM_draw_attrib_vertex which was temp disabled
July 15, 2015, 06:47 (GMT)
Correct bad index use
July 15, 2015, 06:32 (GMT)
Re-Branch temp-derivedmesh-looptri against master
July 15, 2015, 05:52 (GMT)
GP Sculpt: Version patching code to set sensible defaults for sculpt brushes
July 14, 2015, 21:56 (GMT)
Merge branch 'master' into temp_display_optimization

Conflicts:
source/blender/blenkernel/intern/cdderivedmesh.c
July 14, 2015, 20:36 (GMT)
VBO offscreen selection drawing, cdderivedmesh

Get rid of legacy drawing, it's only used for selection,
in which case we can prepare a temporary color buffer and draw
at once. Code is not complete here because we still redundantly
set the draw color in the draw function and don't ommit hidden
faces automatically. Still it works 100% without immediate mode
now.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021