July 15, 2015, 16:28 (GMT) |
share generic parsing functions |
July 15, 2015, 15:59 (GMT) |
misc docstring tweaks |
July 15, 2015, 15:45 (GMT) |
OpenSubdiv: Move converters into a dedicated file in blenkernel Those converters are likely to become bigger and will also need to implement at least one more converter. Keeping all this code in a single file will be rather messy. |
July 15, 2015, 15:45 (GMT) |
OpenSubdiv: Bring back simple subdivision scheme Uses OpenSubdiv on GPU but on CPU it falls back to legacy code due to some issues in the OpenSubdiv's evaluator which doesn't work for bilinear subdivision type. |
July 15, 2015, 15:45 (GMT) |
OpenSubdiv: Expose subdivision scheme via C-API converter API |
July 15, 2015, 15:06 (GMT) |
No need to use looptri to convert vertex colors |
July 15, 2015, 14:06 (GMT) |
Use mloopcol to check if we want to enable colors for drawing |
July 15, 2015, 14:06 (GMT) |
Merge branch 'master' into opensubdiv-modifier Conflicts: source/blender/blenkernel/intern/subsurf_ccg.c source/blender/gpu/GPU_material.h |
July 15, 2015, 13:37 (GMT) |
Merge branch 'master' into temp-derivedmesh-looptri |
July 15, 2015, 11:29 (GMT) |
Minor edits to custom bvh - use array triples & UNPACK macro - replace (int)PyLong_AsLong -> _PyLong_AsInt |
July 15, 2015, 11:28 (GMT) |
Merge branch 'master' into mathutils_bvhtree |
July 15, 2015, 11:04 (GMT) |
temp |
July 15, 2015, 09:04 (GMT) |
match looptri axis calculation with editmesh & tessface |
July 15, 2015, 08:32 (GMT) |
correct for mistake |
July 15, 2015, 07:25 (GMT) |
Fix for DM_draw_attrib_vertex which was temp disabled |
July 15, 2015, 06:47 (GMT) |
Correct bad index use |
July 15, 2015, 06:32 (GMT) |
Re-Branch temp-derivedmesh-looptri against master |
July 15, 2015, 05:52 (GMT) |
GP Sculpt: Version patching code to set sensible defaults for sculpt brushes |
July 14, 2015, 21:56 (GMT) |
Merge branch 'master' into temp_display_optimization Conflicts: source/blender/blenkernel/intern/cdderivedmesh.c |
July 14, 2015, 20:36 (GMT) |
VBO offscreen selection drawing, cdderivedmesh Get rid of legacy drawing, it's only used for selection, in which case we can prepare a temporary color buffer and draw at once. Code is not complete here because we still redundantly set the draw color in the draw function and don't ommit hidden faces automatically. Still it works 100% without immediate mode now. |
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