July 14, 2015, 19:23 (GMT) |
Merge branch 'master' into temp_display_optimization |
July 14, 2015, 19:09 (GMT) |
Merge branch 'master' into temp-ui-widget-refactor |
July 14, 2015, 19:06 (GMT) |
Fix weirdly appearing and disappearing compile error |
July 14, 2015, 16:50 (GMT) |
OpenSubdiv: Cleanup of include directories |
July 14, 2015, 16:48 (GMT) |
OpenSubdiv: Remove code responsible for topology creation from DM It was moved to Blender side, no need to do bad level data access. |
July 14, 2015, 16:45 (GMT) |
OpenSubdiv: Implement topology refiner converter from Blender side This way it's possible to avoid having bad level calls to DM code from intern/opensubdiv and also makes it possible to create topology refiner from CCGSubSurf structure in the future. |
July 14, 2015, 15:27 (GMT) |
Another alternative BVH Tree representation for totally custom user geometry. The new constructor method allows creating a BVHTree from a list of vertices and triangles directly, without a separate mesh representation. |
July 14, 2015, 15:25 (GMT) |
OpenSubdiv: Optimize topology refiner Avoid allocation and gathering of edge and face connectivity information when ordering vertex edges/faces. Still not totally optimal, but gives 2x speedup for refiner creation. |
July 14, 2015, 15:03 (GMT) |
GP Sculpt: Shift-F affects brush strength, and Ctrl-F affects brush size These hotkeys do not work when the brush is being used... |
July 14, 2015, 14:57 (GMT) |
GP Sculpt: Dampen Pinch brush strength By trial and error, it seems that dividing the influence by 5 makes this tool more manageable. |
July 14, 2015, 14:56 (GMT) |
OpenSubdiv: Fix some typos from previous commit |
July 14, 2015, 14:51 (GMT) |
GP Sculpt: Pinch brush can now be inverted using Ctrl (i.e. "Inflate") Just like with the mesh sculpting tools, holding Ctrl can now be used to apply the inverse transform when using the pinch brush. So, instead of drawing the points towards the brush, Inflate will push them away. |
July 14, 2015, 14:46 (GMT) |
OpenSubdiv: Initial wok over separation of legacy and new evaluators Since the CCGSubSurf.c file started to grow rather insanely and not being possible at this moment to drop old evaluator it makes sense to split evaluators into own files. This way code becomes a bit easier to follow, plus in the future it should help isolating and removing code which is no longer used. Still some polishing is possible, but need to get started somewhere. |
July 14, 2015, 14:42 (GMT) |
GP Sculpt: Initial implementation of "Pinch" Brush This brush draws all the points inwards towards the midpoint of the brush. I'm not sure if this brush is really that useful or not, so I'll leave it as-is for now. Watch out for how strong you set the brush to be; even with 0.3, you can already get some really strong/rapidly changing results. |
July 14, 2015, 13:58 (GMT) |
Merge branch 'master' into temp_display_optimization Conflicts: source/blender/blenkernel/intern/cdderivedmesh.c source/blender/blenkernel/intern/subsurf_ccg.c |
Revision a4c067e by Campbell Barton July 14, 2015, 13:50 (GMT) |
Merge branch 'master' into temp-derivedmesh-looptri |
July 14, 2015, 13:26 (GMT) |
Fast drawing for sculpting multires using VBOs (non VBO won't have fast mode but will not spend time on that). With this commit branch should be in full feature parity with master. |
Revision fc99c57 by Campbell Barton July 14, 2015, 13:07 (GMT) |
Merge branch 'master' into temp-derivedmesh-looptri |
Revision f5eaff9 by Campbell Barton July 14, 2015, 12:37 (GMT) |
Merge branch 'master' into temp-derivedmesh-looptri |
July 14, 2015, 11:49 (GMT) |
Merge branch 'master' into mathutils_bvhtree |
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