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July 12, 2015, 15:02 (GMT)
Merge branch 'master' into temp_imbuf_types_refactor
July 12, 2015, 14:40 (GMT)
Bah, merge change that was left uncommitted
July 12, 2015, 14:26 (GMT)
Merge branch 'master' into temp_display_optimization

Conflicts:
source/blender/gpu/intern/gpu_buffers.c
July 11, 2015, 21:35 (GMT)
Update DM_vertex_attributes_from_gpu to use loop-data
July 11, 2015, 21:35 (GMT)
missed when updating update_tface_color_layer
July 11, 2015, 21:00 (GMT)
Merge branch 'asset-experiments' into asset-engine

Conflicts:
source/blender/editors/space_file/file_ops.c
July 11, 2015, 20:51 (GMT)
Merge branch 'master' into asset-experiments

Conflicts:
source/blender/blenlib/intern/BLI_filelist.c
source/blender/editors/space_file/file_draw.c
source/blender/editors/space_file/file_ops.c
source/blender/editors/space_file/filelist.c
July 11, 2015, 20:46 (GMT)
Use loop colors for update_tface_color_layer
July 11, 2015, 20:45 (GMT)
Use MTexPoly for drawing callbacks
July 11, 2015, 20:32 (GMT)
correct other mistake w/ index lookups
July 11, 2015, 20:29 (GMT)
remove redundant selection flushing code
July 11, 2015, 20:27 (GMT)
Use loopcolor for storing texture previews
July 11, 2015, 20:16 (GMT)
Correct normal drawing
July 11, 2015, 19:52 (GMT)
Merge branch 'master' into temp-derivedmesh-looptri
July 11, 2015, 18:37 (GMT)
Remove redundant vertex paint tessface code
July 11, 2015, 18:37 (GMT)
Correct bad mistake getting CDDM poly index

Vertex/Weight paint works now
July 11, 2015, 18:26 (GMT)
Merge branch 'master' into openvdb
July 11, 2015, 17:55 (GMT)
OpenSubdiv: Bring back topology checker

It's now implemented for derived meshes, still needs to support crease checks.
July 11, 2015, 17:55 (GMT)
OpenSubdiv: Don't construct evaluator if GPU visualization is used
July 11, 2015, 17:55 (GMT)
OpenSubdiv: Add basic topology checker back

For now only checks subdivision level, actual geometry changes
does not happen yet.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021