August 5, 2014, 12:11 (GMT) |
returning to densityInflowMesh |
Revision ff66e9f by Antonis Ryakiotakis (gooseberry, gooseberry_farm, hair_immediate_fixes, hair_system, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths, terrible_consequencer, testbuild) August 5, 2014, 10:34 (GMT) |
Cuddlification of strips complete. Still need to make corners shrink on big zoom |
August 5, 2014, 07:30 (GMT) |
Changed the hair ghost collision group to Default and set mask to 0 for now. This disables all hair-hair collisions, which would otherwise cause massive performance drop due to exponential contact generation. Doing proper hair-hair contact pruning is one of the main challenges further down the line. |
August 4, 2014, 23:32 (GMT) |
Cycles: Optimize Equi-Angular sampling using binary range search. Patch by Lukas Tönne and myself. |
Revision 4af1346 by Antonis Ryakiotakis (gooseberry, gooseberry_farm, hair_immediate_fixes, hair_system, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths, terrible_consequencer, testbuild) August 4, 2014, 20:47 (GMT) |
Strip drawing : Remove handle square, triangle is enough indicator here. Also add cuddly outline |
August 4, 2014, 19:36 (GMT) |
Merge remote-tracking branch 'blender-upstream/master' into blender-tiles |
August 4, 2014, 18:20 (GMT) |
OpenSubdiv: Fix wrong cached result in cuew when there's no CUDA |
August 4, 2014, 18:10 (GMT) |
Added a couple of sanity checks to ensure the bullet world and rigid body instances always exist when they are expected. |
August 4, 2014, 17:08 (GMT) |
OpenSubdiv: Missed this file in the previous commit |
August 4, 2014, 16:56 (GMT) |
OpenSubdiv: Update to the latest cuew/clew versions |
August 4, 2014, 16:36 (GMT) |
Fix NULL access to the RigidBodyWorld.group pointer in various cases which were previously filtered out by strict non-caching requirement. |
August 4, 2014, 16:13 (GMT) |
Make Bullet world stepping and rebuild less dependent on point cache. This means the Bullet rigid body world will be created even when a baked rigid body cache exists and stepping will also happen regardless of baked or cached results being available. The rationale is that the Bullet DynamicsWorld stepping may be used for other systems as well (hair, later particles) which do not necessarily use the same cache system. Rather than disabling stepping and collision detection altogether the cached RigidBodies should rather be set to kinematic, so that other un-cached participants can still use them for collisions. This will also be an important prerequisite for later layering of simulations with pre-cached or animated elements. |
August 4, 2014, 15:46 (GMT) |
Fix for diverging Release/Debug code. Moved the ifdef inside the debugger functions now, so it's not so easy to ignore changes in the function signatures. |
August 4, 2014, 14:50 (GMT) |
OpenSubdiv: Fix cimpilation error with SCons |
August 4, 2014, 14:18 (GMT) |
Transform contact points into object space for drawing and show both points at the same time. |
August 4, 2014, 13:57 (GMT) |
Don't try to remove collision objects from the Bullet world when deleting the hair solver. This already happens when the scene datablock gets freed. The order of datablock freeing is not very explicit, so this is an unsafe assumption, but the current rigidbody API relies on it as well ... |
August 4, 2014, 13:19 (GMT) |
OpenSubdiv: Update wranglers and fix openmp typo |
August 4, 2014, 12:38 (GMT) |
Merge branch 'master' into opensubdiv-modifier |
August 4, 2014, 12:38 (GMT) |
Simple hair contact point debugging using a ghost object per hair point. The rbDynamicsWorld is now also exposed in the types header for the RBI API, because currently we need direct access to some Bullet properties. User pointers for collision objects now point to a generic rbCollisionObject base class, so we don't run into trouble when explicitly casting to rbRigidBody. Points can not be copied explicitly any more, because it makes internal point variables invalid that are hard to track. Bullet itself also does not like direct copies of btRigidBody ... |
August 4, 2014, 10:08 (GMT) |
extracting force_fields |
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