Blender Git Commits

Blender Git commits from all branches.

Page: 2575 / 2888

August 5, 2014, 12:11 (GMT)
returning to densityInflowMesh
August 5, 2014, 10:34 (GMT)
Cuddlification of strips complete. Still need to make corners shrink on big zoom
August 5, 2014, 07:30 (GMT)
Changed the hair ghost collision group to Default and set mask to 0 for
now.

This disables all hair-hair collisions, which would otherwise cause
massive performance drop due to exponential contact generation. Doing
proper hair-hair contact pruning is one of the main challenges further
down the line.
August 4, 2014, 23:32 (GMT)
Cycles: Optimize Equi-Angular sampling using binary range search.

Patch by Lukas Tönne and myself.
August 4, 2014, 20:47 (GMT)
Strip drawing : Remove handle square, triangle is enough indicator here.
Also add cuddly outline
August 4, 2014, 19:36 (GMT)
Merge remote-tracking branch 'blender-upstream/master' into blender-tiles
August 4, 2014, 18:20 (GMT)
OpenSubdiv: Fix wrong cached result in cuew when there's no CUDA
August 4, 2014, 18:10 (GMT)
Added a couple of sanity checks to ensure the bullet world and rigid
body instances always exist when they are expected.
August 4, 2014, 17:08 (GMT)
OpenSubdiv: Missed this file in the previous commit
August 4, 2014, 16:56 (GMT)
OpenSubdiv: Update to the latest cuew/clew versions
August 4, 2014, 16:36 (GMT)
Fix NULL access to the RigidBodyWorld.group pointer in various cases
which were previously filtered out by strict non-caching requirement.
August 4, 2014, 16:13 (GMT)
Make Bullet world stepping and rebuild less dependent on point cache.

This means the Bullet rigid body world will be created even when a baked
rigid body cache exists and stepping will also happen regardless of
baked or cached results being available.

The rationale is that the Bullet DynamicsWorld stepping may be used for
other systems as well (hair, later particles) which do not necessarily
use the same cache system. Rather than disabling stepping and collision
detection altogether the cached RigidBodies should rather be set to
kinematic, so that other un-cached participants can still use them for
collisions. This will also be an important prerequisite for later
layering of simulations with pre-cached or animated elements.
August 4, 2014, 15:46 (GMT)
Fix for diverging Release/Debug code.

Moved the ifdef inside the debugger functions now, so it's not so easy
to ignore changes in the function signatures.
August 4, 2014, 14:50 (GMT)
OpenSubdiv: Fix cimpilation error with SCons
August 4, 2014, 14:18 (GMT)
Transform contact points into object space for drawing and show both
points at the same time.
August 4, 2014, 13:57 (GMT)
Don't try to remove collision objects from the Bullet world when
deleting the hair solver.

This already happens when the scene datablock gets freed. The order of
datablock freeing is not very explicit, so this is an unsafe assumption,
but the current rigidbody API relies on it as well ...
August 4, 2014, 13:19 (GMT)
OpenSubdiv: Update wranglers and fix openmp typo
August 4, 2014, 12:38 (GMT)
Merge branch 'master' into opensubdiv-modifier
August 4, 2014, 12:38 (GMT)
Simple hair contact point debugging using a ghost object per hair point.

The rbDynamicsWorld is now also exposed in the types header for the RBI
API, because currently we need direct access to some Bullet properties.

User pointers for collision objects now point to a generic
rbCollisionObject base class, so we don't run into trouble when
explicitly casting to rbRigidBody.

Points can not be copied explicitly any more, because it makes internal
point variables invalid that are hard to track. Bullet itself also does
not like direct copies of btRigidBody ...
August 4, 2014, 10:08 (GMT)
extracting force_fields
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021