Blender Git Loki

Blender Git commits from all branches.

Page: 259 / 2888

July 8, 2021, 10:11 (GMT)
Added attribute delimiter for dissolve node
July 8, 2021, 09:52 (GMT)
Flag for group nodes to disable extension socket.
July 8, 2021, 09:39 (GMT)
Deps: upgrade OpenXR 1.0.14 ? 1.0.17
July 8, 2021, 08:30 (GMT)
Sanity checks for the extension socket in groups.
July 8, 2021, 08:29 (GMT)
Add single-socket input/output nodes in groups.
July 8, 2021, 08:00 (GMT)
improve message when socket value is not available
July 8, 2021, 07:55 (GMT)
Merge branch 'master' into temp-socket-inspection
July 8, 2021, 07:31 (GMT)
adaptive_cloth: fix: Mesh: delete_face(): wrong starting index
July 8, 2021, 07:30 (GMT)
Simplify group node extension handler function.

Use a common function for handling the "extension" socket in group
input/output nodes.
July 8, 2021, 06:54 (GMT)
adaptive_cloth: MeshIO: DNA Mesh: combine repeating UVs
July 8, 2021, 00:40 (GMT)
Merge branch 'usd_skel_export' of https://gitlab-master.nvidia.com/omniverse/blender into omniverse
July 8, 2021, 00:37 (GMT)
USD armature export option off by default.

Since the Armature export feature is a not yet fully developed,
I labelled this option as experimental and disabled it by
default.
July 7, 2021, 21:40 (GMT)
Change USD export option defaults.

Turn off vertex group and face map USD export
options by default, to reduce file size.
July 7, 2021, 21:29 (GMT)
USD skel export format fixes.
July 7, 2021, 21:06 (GMT)
USD skinned mesh export: set armature edit mode.

Updated USDSkinnedMeshWriter to enable the armature edit
mode to ensure mesh is saved in its rest position. This
seems to be more reliable than the previous code, which
was calling BKE_pose_where_is() on the armature object.
July 7, 2021, 18:29 (GMT)
Merge branch 'master' into asset-greasepencil
July 7, 2021, 16:42 (GMT)
GPencil: Change Asset Browser filter

Include Grease Pencil in the same group of meshes.
July 7, 2021, 16:42 (GMT)
GPencil: Remove unedeed notifiers

July 7, 2021, 15:50 (GMT)
GPencil: Basic structure to create asset (WIP)

This operator creates an asset base on one of the next option:

* Active Layer
* Active FRame
* Active Frame All Layers
* Selected Strokes
July 7, 2021, 14:49 (GMT)
Added uniform builtin struct to shader.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021