Revision d2b9cc4 by Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 8, 2021, 10:11 (GMT) |
Added attribute delimiter for dissolve node |
July 8, 2021, 09:52 (GMT) |
Flag for group nodes to disable extension socket. |
July 8, 2021, 09:39 (GMT) |
Deps: upgrade OpenXR 1.0.14 ? 1.0.17 |
July 8, 2021, 08:30 (GMT) |
Sanity checks for the extension socket in groups. |
July 8, 2021, 08:29 (GMT) |
Add single-socket input/output nodes in groups. |
July 8, 2021, 08:00 (GMT) |
improve message when socket value is not available |
July 8, 2021, 07:55 (GMT) |
Merge branch 'master' into temp-socket-inspection |
July 8, 2021, 07:31 (GMT) |
adaptive_cloth: fix: Mesh: delete_face(): wrong starting index |
July 8, 2021, 07:30 (GMT) |
Simplify group node extension handler function. Use a common function for handling the "extension" socket in group input/output nodes. |
July 8, 2021, 06:54 (GMT) |
adaptive_cloth: MeshIO: DNA Mesh: combine repeating UVs |
July 8, 2021, 00:40 (GMT) |
Merge branch 'usd_skel_export' of https://gitlab-master.nvidia.com/omniverse/blender into omniverse |
July 8, 2021, 00:37 (GMT) |
USD armature export option off by default. Since the Armature export feature is a not yet fully developed, I labelled this option as experimental and disabled it by default. |
July 7, 2021, 21:40 (GMT) |
Change USD export option defaults. Turn off vertex group and face map USD export options by default, to reduce file size. |
July 7, 2021, 21:29 (GMT) |
USD skel export format fixes. |
July 7, 2021, 21:06 (GMT) |
USD skinned mesh export: set armature edit mode. Updated USDSkinnedMeshWriter to enable the armature edit mode to ensure mesh is saved in its rest position. This seems to be more reliable than the previous code, which was calling BKE_pose_where_is() on the armature object. |
July 7, 2021, 18:29 (GMT) |
Merge branch 'master' into asset-greasepencil |
July 7, 2021, 16:42 (GMT) |
GPencil: Change Asset Browser filter Include Grease Pencil in the same group of meshes. |
July 7, 2021, 16:42 (GMT) |
GPencil: Remove unedeed notifiers |
July 7, 2021, 15:50 (GMT) |
GPencil: Basic structure to create asset (WIP) This operator creates an asset base on one of the next option: * Active Layer * Active FRame * Active Frame All Layers * Selected Strokes |
July 7, 2021, 14:49 (GMT) |
Added uniform builtin struct to shader. |
|
|
|


Master Commits
MiikaHweb | 2003-2021