August 1, 2012, 20:44 (GMT) |
moved 'restrict' definition to BLI_utildefines.h |
August 1, 2012, 20:15 (GMT) |
Added GPU_matrix.h into GPU_compatibility.h |
August 1, 2012, 19:44 (GMT) |
another 'const int' parameter |
August 1, 2012, 19:44 (GMT) |
void function returning a value |
August 1, 2012, 19:23 (GMT) |
'const int' parameters are weird |
August 1, 2012, 18:48 (GMT) |
Isomap Unwrapper ================ * Add warnings * Change return value so that result gets packed * Fix uber stupid index mistake. Result is still not sane but now I am getting something that is at least visible in the UV editor. |
August 1, 2012, 17:54 (GMT) |
Isomap Unwrapper ================= * Numerical part, still not functional though. * eigenvalues seem to be very high I think it's to be expected since I use MAX_FLOAT for non connected points in the code. Investigating theory and code to fix. Paper states "for non connected points set distance to infinite" |
August 1, 2012, 17:54 (GMT) |
Add files and some initial code for isomap unwrapper. |
August 1, 2012, 17:54 (GMT) |
Add gui options for isomap |
August 1, 2012, 00:55 (GMT) |
fix blenderplayer link |
July 31, 2012, 16:25 (GMT) |
User request from blenderartists: Invert brush colour. ======================================================= To invert the brush either select the invert option under the colour picker or press Ctrl when stroking. Doing both will do normal drawing. There is a known issue with fixed brushes on image editor which will be addressed next. The inversion happens after applying the texture to the brush colour, so the total colour of the brush gets inverted. |
July 31, 2012, 14:01 (GMT) |
merge with trunk 49411 |
July 28, 2012, 21:45 (GMT) |
Re-enabled bridge (fixed crash that happened on windows when enabled). Also fixed typo extra 'is' in snap.c. |
July 28, 2012, 19:54 (GMT) |
BGE doc update to make it clear that async only currently works for "Scene" and not "Mesh" or "Action." |
July 28, 2012, 19:16 (GMT) |
IK constraint animation export, fixed. |
July 28, 2012, 18:51 (GMT) |
SnapSystem work, and parallel snapping implemented. |
July 28, 2012, 08:51 (GMT) |
The API now builds and is included without causing build errors. :D Information is not yet being sent to the touch manager. |
July 28, 2012, 06:06 (GMT) |
Solved the problem of displacement due to the scaling applied when the volume is preserved. |
July 28, 2012, 04:11 (GMT) |
Use glGenerateMipmaps() when supported rather than gluBuild2DMipmaps(). This helps speed up texture loads on supported hardware. The GLES code is also using glGenerateMipmaps(), so we might want to do a bit more combining at some point (for GenerateMipmapRGBA()). However, for the time being I'm keeping it separate to make merging easier. |
July 28, 2012, 04:03 (GMT) |
Converting GE VBO to gpu API which allows greater compatibility between different OpenGL. Allows to use OpenGL ES on Android. No need for glEnableClientState. gpu functions handles it. No #ifdef GLES and no weird #include REAL_GL_MODE |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021