Revision 1cce85f by Nathan Letwory September 11, 2010, 10:05 (GMT) |
Remove tag for retag |
September 10, 2010, 17:54 (GMT) |
== Ptex == Missed a conflict in my last merge |
September 9, 2010, 04:07 (GMT) |
September 6, 2010, 00:07 (GMT) |
== Ptex == * Fix blur tool on mesh border |
September 5, 2010, 19:10 (GMT) |
== Ptex == * Fixed blurring brush to work with ptex * Added a convert operator to convert ptex data between 8-bit, 16-bit, and float Still has some issues; blurring 8-bit data darkens it, and there are small seams between tiles |
September 4, 2010, 18:49 (GMT) |
COLLADA branch: merge from trunk -r 28015:31610. |
August 30, 2010, 19:06 (GMT) |
August 27, 2010, 07:06 (GMT) |
COLLADA branch: support <instance_node> import. Fixes bug #21954. |
August 24, 2010, 06:43 (GMT) |
change from r31533 (Ton hasn't got the render branch) |
August 21, 2010, 04:45 (GMT) |
== Ptex == * Added subface hiding and subface masking to ptex edit mode * Added hotkeys and menu items (HKEY and alt+HKEY for hiding and unhiding, MKEY and alt+MKEY for masking and unmasking) |
August 21, 2010, 04:06 (GMT) |
August 21, 2010, 03:09 (GMT) |
== Ptex == Resolution editing works now with VBO enabled |
August 21, 2010, 00:31 (GMT) |
== Ptex == Enabled VBO drawing for ptex paint |
August 20, 2010, 23:39 (GMT) |
== Ptex == * added an operator for removing the active ptex layer * added a save operator for ptex layers. Note that it doesn't save adjacency data yet (doesn't affect painting, but needed for renderer filtering) |
August 20, 2010, 02:58 (GMT) |
== Ptex == Fixed grid artifacts when painting on subdivided mesh |
August 19, 2010, 23:07 (GMT) |
== Ptex == * Moved ptex loading and resolution changing into BKE ptex * Renamed "vpaint" stuff to paint ptex and moved it into paint_ptex.c |
August 19, 2010, 21:11 (GMT) |
== Ptex == Brought back ptex resolution editing Improvements: * For nonquads, subfaces can now be directly selected, so there's no need to display multiple resolutions for triangles * Display and selection use the same pbvh as for painting, so for example subsurf shows correctly |
August 19, 2010, 12:50 (GMT) |
== Ptex == Missed a file |
August 18, 2010, 23:59 (GMT) |
== Ptex == Changed the internal ptex format to always use subfaces * Changed MPtex to references MPtexSubfaces, each of which is a quad with U and V resolution and it's own ptex data pointer. * This format is basically the same as what triangles were already using, but now quads work the same way. * This format is also closer to the way multires grid data was already stored. * Ptex loading (and saving, once that's implemented) requires some extra work to convert to the internal format, but everywhere else the code is much simpler. * Fixed undoing ptex changes on a different multires level from where they were painted. * Ptex paint now always uses an all-quad DM (generated with one level of ccgdm simple subsurf.) This is a bit ugly, just stuck on the end of calc_mesh_modifiers. This is only done if there's no multires or subsurf modifier at the end of the stack. * Resolution editing is disabled for now, will restore it in next commit |
August 18, 2010, 22:08 (GMT) |
Merged GPUDrawFlags into DMDrawFlags, cleaned up DMDrawFlags |
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