Blender Git Loki

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September 11, 2010, 10:05 (GMT)
Remove tag for retag
September 10, 2010, 17:54 (GMT)
== Ptex ==

Missed a conflict in my last merge

September 9, 2010, 04:07 (GMT)
September 6, 2010, 00:07 (GMT)
== Ptex ==

* Fix blur tool on mesh border

September 5, 2010, 19:10 (GMT)
== Ptex ==

* Fixed blurring brush to work with ptex
* Added a convert operator to convert ptex data between 8-bit, 16-bit, and float

Still has some issues; blurring 8-bit data darkens it, and there are small seams between tiles

September 4, 2010, 18:49 (GMT)
COLLADA branch: merge from trunk -r 28015:31610.
August 30, 2010, 19:06 (GMT)
August 27, 2010, 07:06 (GMT)
COLLADA branch: support <instance_node> import. Fixes bug #21954.
August 24, 2010, 06:43 (GMT)
change from r31533 (Ton hasn't got the render branch)
August 21, 2010, 04:45 (GMT)
== Ptex ==

* Added subface hiding and subface masking to ptex edit mode
* Added hotkeys and menu items (HKEY and alt+HKEY for hiding and unhiding, MKEY and alt+MKEY for masking and unmasking)

August 21, 2010, 04:06 (GMT)
August 21, 2010, 03:09 (GMT)
== Ptex ==

Resolution editing works now with VBO enabled

August 21, 2010, 00:31 (GMT)
== Ptex ==

Enabled VBO drawing for ptex paint

August 20, 2010, 23:39 (GMT)
== Ptex ==

* added an operator for removing the active ptex layer
* added a save operator for ptex layers. Note that it doesn't save adjacency data yet (doesn't affect painting, but needed for renderer filtering)

August 20, 2010, 02:58 (GMT)
== Ptex ==

Fixed grid artifacts when painting on subdivided mesh

August 19, 2010, 23:07 (GMT)
== Ptex ==

* Moved ptex loading and resolution changing into BKE ptex
* Renamed "vpaint" stuff to paint ptex and moved it into paint_ptex.c

August 19, 2010, 21:11 (GMT)
== Ptex ==

Brought back ptex resolution editing

Improvements:
* For nonquads, subfaces can now be directly selected, so there's no need to display multiple resolutions for triangles
* Display and selection use the same pbvh as for painting, so for example subsurf shows correctly

August 19, 2010, 12:50 (GMT)
== Ptex ==

Missed a file

August 18, 2010, 23:59 (GMT)
== Ptex ==

Changed the internal ptex format to always use subfaces

* Changed MPtex to references MPtexSubfaces, each of which is a quad with U and V resolution and it's own ptex data pointer.
* This format is basically the same as what triangles were already using, but now quads work the same way.
* This format is also closer to the way multires grid data was already stored.
* Ptex loading (and saving, once that's implemented) requires some extra work to convert to the internal format, but everywhere else the code is much simpler.
* Fixed undoing ptex changes on a different multires level from where they were painted.
* Ptex paint now always uses an all-quad DM (generated with one level of ccgdm simple subsurf.) This is a bit ugly, just stuck on the end of calc_mesh_modifiers. This is only done if there's no multires or subsurf modifier at the end of the stack.
* Resolution editing is disabled for now, will restore it in next commit

August 18, 2010, 22:08 (GMT)
Merged GPUDrawFlags into DMDrawFlags, cleaned up DMDrawFlags
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021