Blender Git Loki

Blender Git commits from all branches.

Page: 352 / 2888

May 28, 2021, 07:51 (GMT)
GPencil: Use inverse matrix

This still will not give the right result, but the projection plane is
at least the correct one and gives predictable results.

The issue seems to be that the projection is orthographic.
May 28, 2021, 03:40 (GMT)
Progress, theoretically working for attribute mode, needs debugging
May 28, 2021, 01:54 (GMT)
Merge branch 'master' into temp-geometry-nodes-curve-deform-node
May 27, 2021, 23:07 (GMT)
EEVEE: Lightprobe: Add simple world probe rendering and downsampling
May 27, 2021, 22:53 (GMT)
USD IO: scale light radius by default.

Now scaling the light radius by default in both the import
and export options.
May 27, 2021, 22:51 (GMT)
EEVEE: Add back world nodetree support

Only for background for now.

Support is now not using defines and just use the correct globals and
uniforms to keep the same values as before.
May 27, 2021, 22:48 (GMT)
USD export: light unit conversion.

Added options to convert light units to nits and to scale
the light radius.
May 27, 2021, 21:48 (GMT)
Fix incorrect element size assertion

May 27, 2021, 21:31 (GMT)
Merging latest nv-usd-importer branch.
May 27, 2021, 21:30 (GMT)
Fix implicit int error
May 27, 2021, 20:45 (GMT)
USD import format changes.
May 27, 2021, 20:36 (GMT)
USD import: handle light spotsize > 180.

USD supports spotsize > 180, but Blender does not. Create
Blender sphere light when the spotsize is out of range.
May 27, 2021, 20:20 (GMT)
Merge branch 'master' into compositor-full-frame

May 27, 2021, 20:15 (GMT)
Full frame value node

Adds full frame implementation to value node operations.
May 27, 2021, 20:10 (GMT)
Full frame color node

Adds full frame implementation to color node operations.
May 27, 2021, 19:59 (GMT)
USD import: light unit conversion fixes.

Added logic to take the USD stage's world scale into
account when converting to nits. Fixed conversion from
nits scale factor to correctly apply the meters per unit
value.
May 27, 2021, 19:23 (GMT)
Fix: Unavailable sockets are used during compositing execution

When translating node tree into operations, unavailable sockets (with flag SOCK_UNAVAIL) are converted into operations sockets too. This causes an assertion to fail when selecting a multi-layer image with a "Combined" layer in image node because it maps associated "Alpha" socket to output operation socket twice (as there is an "Image" socket too but with SOCK_UNAVAIL flag).

ImageNode::convertToOperations assumes there is a single socket for combined pass but in this case the unavailable "Image" socket is used too for combined pass.
Image node sockets are marked with SOCK_UNAVAIL flag instead of being removed to keep connections of unused sockets but during compositing execution they shouldn't be created as they are not executed.
This problem has become visible after commit 93e2491, as now map add_new is used instead of just overwriting last mapped socket.
May 27, 2021, 19:23 (GMT)
Full frame image node

Adds full frame implementation to image node operations.
May 27, 2021, 19:15 (GMT)
DynTopo:

* Fixed failed patch reversion from a while ago
* Also tweaked a few comments.
May 27, 2021, 19:05 (GMT)
- make initial setup work.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021