May 28, 2021, 07:51 (GMT) |
GPencil: Use inverse matrix This still will not give the right result, but the projection plane is at least the correct one and gives predictable results. The issue seems to be that the projection is orthographic. |
May 28, 2021, 03:40 (GMT) |
Progress, theoretically working for attribute mode, needs debugging |
May 28, 2021, 01:54 (GMT) |
Merge branch 'master' into temp-geometry-nodes-curve-deform-node |
Revision f4dbdd7 by Clément Foucault (eevee-rewrite, temp-eevee-gpencil-rewrite, viewport-compositor) May 27, 2021, 23:07 (GMT) |
EEVEE: Lightprobe: Add simple world probe rendering and downsampling |
May 27, 2021, 22:53 (GMT) |
USD IO: scale light radius by default. Now scaling the light radius by default in both the import and export options. |
Revision e19c028 by Clément Foucault (eevee-rewrite, temp-eevee-gpencil-rewrite, viewport-compositor) May 27, 2021, 22:51 (GMT) |
EEVEE: Add back world nodetree support Only for background for now. Support is now not using defines and just use the correct globals and uniforms to keep the same values as before. |
May 27, 2021, 22:48 (GMT) |
USD export: light unit conversion. Added options to convert light units to nits and to scale the light radius. |
May 27, 2021, 21:48 (GMT) |
Fix incorrect element size assertion |
May 27, 2021, 21:31 (GMT) |
Merging latest nv-usd-importer branch. |
May 27, 2021, 21:30 (GMT) |
Fix implicit int error |
May 27, 2021, 20:45 (GMT) |
USD import format changes. |
May 27, 2021, 20:36 (GMT) |
USD import: handle light spotsize > 180. USD supports spotsize > 180, but Blender does not. Create Blender sphere light when the spotsize is out of range. |
May 27, 2021, 20:20 (GMT) |
Merge branch 'master' into compositor-full-frame |
May 27, 2021, 20:15 (GMT) |
Full frame value node Adds full frame implementation to value node operations. |
May 27, 2021, 20:10 (GMT) |
Full frame color node Adds full frame implementation to color node operations. |
May 27, 2021, 19:59 (GMT) |
USD import: light unit conversion fixes. Added logic to take the USD stage's world scale into account when converting to nits. Fixed conversion from nits scale factor to correctly apply the meters per unit value. |
May 27, 2021, 19:23 (GMT) |
Fix: Unavailable sockets are used during compositing execution When translating node tree into operations, unavailable sockets (with flag SOCK_UNAVAIL) are converted into operations sockets too. This causes an assertion to fail when selecting a multi-layer image with a "Combined" layer in image node because it maps associated "Alpha" socket to output operation socket twice (as there is an "Image" socket too but with SOCK_UNAVAIL flag). ImageNode::convertToOperations assumes there is a single socket for combined pass but in this case the unavailable "Image" socket is used too for combined pass. Image node sockets are marked with SOCK_UNAVAIL flag instead of being removed to keep connections of unused sockets but during compositing execution they shouldn't be created as they are not executed. This problem has become visible after commit 93e2491, as now map add_new is used instead of just overwriting last mapped socket. |
May 27, 2021, 19:23 (GMT) |
Full frame image node Adds full frame implementation to image node operations. |
May 27, 2021, 19:15 (GMT) |
DynTopo: * Fixed failed patch reversion from a while ago * Also tweaked a few comments. |
Revision 2f65eed by Fabian Schempp (soc-2021-porting-modifiers-to-nodes-remesh-blocks, soc-2021-porting-modifiers-to-nodes-remesh-voxel, soc-2021-porting-modifiers-to-nodes_all) May 27, 2021, 19:05 (GMT) |
- make initial setup work. |
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