Blender Git Loki

Blender Git commits from all branches.

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April 26, 2021, 14:14 (GMT)
GPencil: Fix drawing for Bezier weight paint

April 26, 2021, 13:17 (GMT)
EEVEE: Shadow: Add back shadow caster tracking

Compared to previous implementation this does track dupli objects.

There is a few optimizations left like using bitfield instead of bool
arrays.
April 26, 2021, 13:14 (GMT)
More research inside test cases.
April 26, 2021, 12:38 (GMT)
Merge remote-tracking branch 'origin/master' into asset-browser-snap-dragging
April 26, 2021, 11:35 (GMT)
Use GPU calls for hair.
April 26, 2021, 09:36 (GMT)
Merge branch 'temp-gpu-compute-shaders' into temp-gpu-compute-shader-hair
April 26, 2021, 09:34 (GMT)
Use storage objects.
April 26, 2021, 07:20 (GMT)
LineArt: Offset strokes instead of In Front.
April 26, 2021, 06:41 (GMT)
GPencil: Enable cyclic stroke fitting

This was overlooked during the last refactor.
April 26, 2021, 06:41 (GMT)
GPencil: Return true if handles were recalcualted
April 26, 2021, 06:41 (GMT)
GPencil: Subdivide curve segment factor

Add a helper function to subdivide a curve segment at a specific factor
April 26, 2021, 06:15 (GMT)
Merge branch 'temp-gpu-compute-shaders' into temp-gpu-compute-shader-hair
April 26, 2021, 06:12 (GMT)
Fix issue where library glsl isn't included for compute shaders.
April 26, 2021, 06:05 (GMT)
Merge branch 'master' into temp-gpu-compute-shaders
April 26, 2021, 06:02 (GMT)
Merge remote-tracking branch 'origin/master' into temp-lineart-contained
April 26, 2021, 04:29 (GMT)
Splines: Cleanup, add comments, formatting
April 26, 2021, 02:45 (GMT)
Merge branch 'master' into geometry-nodes-curve-support
April 26, 2021, 02:37 (GMT)
Splines: Cleanup, add comment
April 26, 2021, 02:26 (GMT)
Splines: Rename DCurve to SplineGroup
April 25, 2021, 23:44 (GMT)
EEVEE: Shadow: Simplify the shadow module

Now the shadows are linked to a `Light` object. The `Light` object is
linked to an `ObjectKey` to ensure persistence and deletion tracking.

The Uniform data are packed so that there is 1 `ShadowPunctualData`
per light in a `LightBatch`. This means there is only a shadowmap
limit to the number of `Shadow` in a scene.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021