Blender Git Loki

Blender Git commits from all branches.

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April 23, 2021, 12:18 (GMT)
Re-use the new edge pan API for existing operator.
April 23, 2021, 12:16 (GMT)
Merge branch 'temp-gpu-compute-shader-hair' of git.blender.org:blender into temp-gpu-compute-shader-hair
April 23, 2021, 12:14 (GMT)
Fix issue where library glsl isn't included in compute shaders.
April 23, 2021, 12:12 (GMT)
DrawManager: Use Compute Shader to Update Hair.

Differential Revision: https://developer.blender.org/D11057
April 23, 2021, 12:11 (GMT)
DrawManager: Use Compute Shader to Update Hair.
April 23, 2021, 11:31 (GMT)
Make edge pan behavior configurable.
April 23, 2021, 11:07 (GMT)
Avoid costly OptiX module creation when only doing denoising
April 23, 2021, 10:20 (GMT)
Merge branch 'master' into asset-browser-poselib
April 23, 2021, 08:26 (GMT)
Merge branch 'master' into temp-gpu-compute-shaders
April 23, 2021, 00:19 (GMT)
Merge branch 'master' into cycles_procedural_api
April 22, 2021, 21:30 (GMT)
Splines: Fix cache not recalculated error
April 22, 2021, 21:14 (GMT)
Splines: Reorganize class inheritence, evaluation
April 22, 2021, 19:23 (GMT)
Merge branch 'master' into sculpt-dev
April 22, 2021, 19:13 (GMT)
Avoid warning when using FileSelectEntry.id_type on a non-ID file

If the file doesn't represent an ID, the value will be `'NONE'` in
Python. Otherwise a valid ID type (e.g. `'ACTION'`, `'OBJECT'`, etc.).
April 22, 2021, 17:54 (GMT)
Cycles: Show message about loading denoising kernels

It is possible that denoiser will create device on-demand, and the
creation might take a while due to possible runtime kernel compilation
or optimization of ptx for OptiX.

This change makes it so a nice and meaningful status is reported to the
user instead of status being stuck at o samples.
April 22, 2021, 17:24 (GMT)
Splines: Add comments
April 22, 2021, 17:18 (GMT)
Fix wrong render with Cycles persistent data

Need to always zero render buffers, otherwise it will have previous
result stored in it, making integration wrong (image will be over
exposed) and will make it so that adaptive sampling will pretend that
it adds samples, causing an early convergence.

Probably the render buffer is to be freed at the end of the render
anyway, but this would need a deeper look. For now just mimicking
what happens in master.
April 22, 2021, 17:15 (GMT)
Splines: Continue cleanup
April 22, 2021, 16:41 (GMT)
Splines: Continue cleanup
April 22, 2021, 16:25 (GMT)
Splines: Cleanup: Rename variables and types
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021