April 23, 2021, 12:18 (GMT) |
Re-use the new edge pan API for existing operator. |
April 23, 2021, 12:16 (GMT) |
Merge branch 'temp-gpu-compute-shader-hair' of git.blender.org:blender into temp-gpu-compute-shader-hair |
April 23, 2021, 12:14 (GMT) |
Fix issue where library glsl isn't included in compute shaders. |
April 23, 2021, 12:12 (GMT) |
DrawManager: Use Compute Shader to Update Hair. Differential Revision: https://developer.blender.org/D11057 |
April 23, 2021, 12:11 (GMT) |
DrawManager: Use Compute Shader to Update Hair. |
April 23, 2021, 11:31 (GMT) |
Make edge pan behavior configurable. |
April 23, 2021, 11:07 (GMT) |
Avoid costly OptiX module creation when only doing denoising |
Revision b291a0a by Julian Eisel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt) April 23, 2021, 10:20 (GMT) |
Merge branch 'master' into asset-browser-poselib |
April 23, 2021, 08:26 (GMT) |
Merge branch 'master' into temp-gpu-compute-shaders |
April 23, 2021, 00:19 (GMT) |
Merge branch 'master' into cycles_procedural_api |
April 22, 2021, 21:30 (GMT) |
Splines: Fix cache not recalculated error |
April 22, 2021, 21:14 (GMT) |
Splines: Reorganize class inheritence, evaluation |
April 22, 2021, 19:23 (GMT) |
Merge branch 'master' into sculpt-dev |
Revision c2ee1af by Julian Eisel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt) April 22, 2021, 19:13 (GMT) |
Avoid warning when using FileSelectEntry.id_type on a non-ID file If the file doesn't represent an ID, the value will be `'NONE'` in Python. Otherwise a valid ID type (e.g. `'ACTION'`, `'OBJECT'`, etc.). |
April 22, 2021, 17:54 (GMT) |
Cycles: Show message about loading denoising kernels It is possible that denoiser will create device on-demand, and the creation might take a while due to possible runtime kernel compilation or optimization of ptx for OptiX. This change makes it so a nice and meaningful status is reported to the user instead of status being stuck at o samples. |
April 22, 2021, 17:24 (GMT) |
Splines: Add comments |
April 22, 2021, 17:18 (GMT) |
Fix wrong render with Cycles persistent data Need to always zero render buffers, otherwise it will have previous result stored in it, making integration wrong (image will be over exposed) and will make it so that adaptive sampling will pretend that it adds samples, causing an early convergence. Probably the render buffer is to be freed at the end of the render anyway, but this would need a deeper look. For now just mimicking what happens in master. |
April 22, 2021, 17:15 (GMT) |
Splines: Continue cleanup |
April 22, 2021, 16:41 (GMT) |
Splines: Continue cleanup |
April 22, 2021, 16:25 (GMT) |
Splines: Cleanup: Rename variables and types |
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