April 24, 2021, 19:17 (GMT) |
Merge branch 'master' into geometry-nodes-curve-support |
April 24, 2021, 16:55 (GMT) |
GPencil: Add find_cubic_bezier_stationary_points This function calculates the stationary points of a bezier curve. The new fitting implementation will use this function to determin where to place control points so that attributes, like the thickness, can be fitted to the curve. Since we do not have handles to control the falloff of attributes, we have to find points of interest where our interpolation between two points gives good results. |
April 24, 2021, 14:06 (GMT) |
Info Editor: move to c++ I'm currently doing some experiments in the info editor and for that it is easier if the info editor is in c++ already. |
April 24, 2021, 11:42 (GMT) |
Fix region-based mouse coordinates for panning. |
April 24, 2021, 10:36 (GMT) |
Tweak node panning settings. |
April 24, 2021, 10:20 (GMT) |
Take v2d change into account in node transforms. Store the initial v2d->cur rect, then apply the difference as transform to nodes during transform. This ensures nodes are moving along with the view rect when edge panning in the node editor. |
April 24, 2021, 09:23 (GMT) |
Merge branch 'master' into temp-gpencil-bezier-stroke-type |
April 24, 2021, 08:42 (GMT) |
Basic support for edge pan in node transforms. Nodes currently are stuck to the 2D view rect, so when edge panning they don't move with the view and fall behind. |
April 24, 2021, 08:12 (GMT) |
Edge pan apply function does not need operator. |
April 24, 2021, 01:08 (GMT) |
USD Import: merge prim with parent xform. Added logic to merge a USD prim and its parent Xform into a single Blender object representation. Added a USDXformReader::use_parent_xform_ flag which, if true, causes the USDXformReader to use the parent of the encapsulated prim to compute the object's transform. |
April 23, 2021, 18:51 (GMT) |
Merge branch 'master' into geometry-nodes-curve-support |
April 23, 2021, 17:46 (GMT) |
Use operator props for configuring edge panning. |
Revision 9dddfe2 by Clément Foucault (eevee-rewrite, temp-eevee-gpencil-rewrite, viewport-compositor) April 23, 2021, 15:32 (GMT) |
DRW: Debug: Add DRW_debug_view |
Revision e808500 by Clément Foucault (eevee-rewrite, temp-eevee-gpencil-rewrite, viewport-compositor) April 23, 2021, 15:27 (GMT) |
EEVEE: Shadow: Add Point light shadows support back Difference with previous implementation: - Better texture space usage of cone and area light shadow. - Shadows are packed in an atlas. Reducing requirements for future features. - Sampling is simpler because shadow matrix does everything. |
Revision dc009dd by Sybren A. Stüvel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt) April 23, 2021, 14:50 (GMT) |
T87757: Pose Library: glitch when starting to blend flipped pose Fix a glitch when blending a pose by always starting blending at 0%. Previously, the blend percentage was remembered between operator invocations, causing the glitch. |
Revision b7de801 by Sybren A. Stüvel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt) April 23, 2021, 14:43 (GMT) |
Merge remote-tracking branch 'origin/master' into asset-browser-poselib |
April 23, 2021, 13:56 (GMT) |
Restore submodule URLs for pushing branch to git.blender.org. |
April 23, 2021, 13:55 (GMT) |
Cycles: force disable OpenCL building since it has errors |
April 23, 2021, 13:44 (GMT) |
Added memory barrier. |
Revision 2002cda by Sybren A. Stüvel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt) April 23, 2021, 12:44 (GMT) |
Asset Browser: also refresh asset UIlist after other blender closes The `ASSET_OT_open_containing_blend_file` operator starts a new Blender process, and refreshes the assets after it quits. It now also refreshes the assets UIlist (f.e. the pose library panel in the 3D Viewport). |
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