Revision 8b316eb by Ankit Meel (soc-2020-io-performance) September 21, 2020, 10:29 (GMT) |
Mesh: remove unused function, wrong assert, {} etc. |
Revision bc2a8f0 by Ankit Meel (soc-2020-io-performance) September 21, 2020, 10:29 (GMT) |
Material: add emission strength's effect on Ke (color) Ref {rBAec4ad081e564} |
Revision aaa4a54 by Ankit Meel (soc-2020-io-performance) September 21, 2020, 10:26 (GMT) |
Material: add comments, use explicit float3 initialisation. |
Revision ef8b8f4 by Ankit Meel (soc-2020-io-performance) September 21, 2020, 10:23 (GMT) |
Material: style guide, Class rearrangement. |
Revision 2e16d14 by Ankit Meel (soc-2020-io-performance) September 21, 2020, 10:16 (GMT) |
Writer: add object group writer member function |
Revision 9420392 by Ankit Meel (soc-2020-io-performance) September 21, 2020, 10:16 (GMT) |
Nurbs: remove depsgraph from class, minor cleanup. |
Revision 5ab177b by Ankit Meel (soc-2020-io-performance) September 21, 2020, 10:16 (GMT) |
Replace uint and short with int and int16_t |
Revision 6570780 by Ankit Meel (soc-2020-io-performance) September 21, 2020, 10:16 (GMT) |
Cleanup: exporter main: use const, style guide. |
Revision e96dd70 by Ankit Meel (soc-2020-io-performance) September 21, 2020, 10:16 (GMT) |
Cleanup: use const, edit comments, reorder includes. No functional change. |
Revision b6b4aa9 by Ankit Meel (soc-2020-io-performance) September 21, 2020, 10:16 (GMT) |
Change axes transform defaults to match old behavior. |
Revision ded6377 by Ankit Meel (soc-2020-io-performance) September 21, 2020, 10:16 (GMT) |
Write empty usemtl if a polygon has no material. |
Revision 3e54477 by Ankit Meel (soc-2020-io-performance) September 21, 2020, 10:15 (GMT) |
Merge branch 'master' into soc-2020-io-performance |
September 21, 2020, 10:09 (GMT) |
Merge branch 'master' into greasepencil-object |
September 21, 2020, 10:09 (GMT) |
Merge branch 'master' into greasepencil-edit-curve |
September 21, 2020, 10:04 (GMT) |
small cleanup |
September 21, 2020, 09:50 (GMT) |
remove some Volume properties accidentally reintroduced in Mesh |
September 21, 2020, 09:48 (GMT) |
fix for changes in master |
September 21, 2020, 09:33 (GMT) |
Merge branch 'master' into cycles_procedural_api |
September 21, 2020, 09:17 (GMT) |
Fix T80771: Avoid changing the visibility of loose geometry when entering Sculpt Mode When entering scultp mode the visibility from the Face Sets is copied to the base mesh. This steps was considering that if a vertex belongs to a face with a visibible Face Set ID, it should be visible. As loose geometry may not have any faces, those vertex were set to hidden. Now this function check if a vertex visibility should be modified by the face sets (by checking the loops), avoiding modifying the visibility of loose geometry unintentionally. Reviewed By: sergey Maniphest Tasks: T80771 Differential Revision: https://developer.blender.org/D8899 |
Revision 60fbed3 by mano-wii (blender-v2.90-release) September 21, 2020, 07:49 (GMT) |
Fix T80520: Tris to Quads ignores UV delimit option |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021