Blender Git Commits

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September 20, 2021, 17:59 (GMT)
Fix broken motion vector pass link in compositor
September 20, 2021, 17:40 (GMT)
Merge branch 'master' into temp-asset-browser-catalogs-ui
September 20, 2021, 17:07 (GMT)
Merge branch 'master' into cycles-x
September 20, 2021, 17:07 (GMT)
Fix crash in background render after tile highlight changes
September 20, 2021, 16:26 (GMT)
Merge branch 'master' into cycles-x
September 20, 2021, 16:08 (GMT)
initial support for node groups
September 20, 2021, 15:59 (GMT)
Cycles X: Remove dead resumable render code

It will be implemented differently by specifying an EXR file.

Remove the command line arguments to avoid false perception
that the resumable render still works.

Differential Revision: https://developer.blender.org/D12571
September 20, 2021, 15:43 (GMT)
WIP: Cycles X: Schedule work based on occupancy

Sacrifice refresh interval and increase GPU occupancy, lowering the
final render time.

Lowers `Blender 2.80 - Spring` demo file form predicted 30min
measured 3 min to render 1/10th of samples) to about 7.5min.

It is still considerably higher than the master branch, which finishes
the file in just below 3 min, but it is already a better results.

The timing is from RTX 5000.

The viewport and CPU rendering should stay unaffected by this change.

Differential Revision: https://developer.blender.org/D12570
September 20, 2021, 15:35 (GMT)
Cycles X: Re-implement tile highlight

Since the GPUDisplay usage for offline rendering we've lost tile
highlight functionality. This change brings it back.

Introduced new RenderEngine API call to manipulate highlight state
without acquiring RenderResult (so that we don't allocate passes).

Not fully ideal since the last tile will be highlighted after render
is done until first full-frame is done, but is a cosmetic thing we
can improve in the future.

Differential Revision: https://developer.blender.org/D12519
September 20, 2021, 15:18 (GMT)
cleanup
September 20, 2021, 15:03 (GMT)
Cycles X: make progressive multi-jitter the default sampling pattern

Now that adaptive sampling is enabled by default this was already the case in
practice, but use it now also for the non-adaptive case so the sampling patterns
stays consistent when switching that on and off.

A reason to do this now is that we will need to update all the test reference
images for the cycles-x merge, and those are all affected by the sampling pattern.
September 20, 2021, 14:58 (GMT)
improve visualization
September 20, 2021, 14:51 (GMT)
Cycles X: Improve progress report while processing files from disk

Differential Revision: https://developer.blender.org/D12542
September 20, 2021, 14:26 (GMT)
Fix T91425: VDB shadow rendering incorrect in some cases
September 20, 2021, 13:56 (GMT)
Fix baking failing with auto tiles, disable since it's not supported yet
September 20, 2021, 12:40 (GMT)
Fix incorrect auto minimum samples for adaptive sampling

The comment did not match the implementation.

Differential Revision: https://developer.blender.org/D12561
September 20, 2021, 11:30 (GMT)
Merge branch 'master' into temp-field-visualization
September 20, 2021, 11:06 (GMT)
Merge branch 'master' into cycles-x
September 20, 2021, 10:34 (GMT)
Fix small crash in last commit and a few typos
September 20, 2021, 10:16 (GMT)
Merge remote-tracking branch 'origin/master' into temp-asset-browser-catalogs
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021