April 1, 2020, 13:43 (GMT) |
GPencil: Avoid double creation of Layers and Materials when converting to Mesh |
April 1, 2020, 11:16 (GMT) |
Changed some data types based on feedback |
April 1, 2020, 10:17 (GMT) |
Embed simulation node tree in simulation data block This also shows the node tree in the Simulation Editor. There is a new operator to add a simulation. One debatable aspect of this patch is how I integrated the `SpaceNodeEditor.simulation` property in RNA. I decided to wrap the existing `id` property, because the description says `Data-block whose nodes are being edited`, which is exactly what is happening here. Differential Revision: https://developer.blender.org/D7301 |
April 1, 2020, 10:01 (GMT) |
Solved a threading issue and made moving object collisions be detected |
April 1, 2020, 09:44 (GMT) |
better handling when id has wrong type |
April 1, 2020, 09:34 (GMT) |
better support for building without simulation type |
April 1, 2020, 09:31 (GMT) |
show some builtin nodes in menu |
April 1, 2020, 09:27 (GMT) |
support adding new simulation from header |
April 1, 2020, 09:16 (GMT) |
cleanup simulation property of space |
April 1, 2020, 08:56 (GMT) |
Merge branch 'simulation-tree-arc' into embedded_simulation_node_tree |
April 1, 2020, 08:52 (GMT) |
add license headers |
April 1, 2020, 08:03 (GMT) |
Merge branch 'master' into greasepencil-object |
March 31, 2020, 23:52 (GMT) |
EEVEE: Object Motion Blur: Initial Implementation This adds object motion blur vectors for EEVEE as well as better noise reduction for it. For TAA reprojection we just compute the motion vector on the fly based on camera motion and depth buffer. This makes possible to store another motion vector only for the blurring which is not useful for TAA history fetching. The changes are quite simple. We just do an extra pass to write the motion vectors for opaque objects and use the motion vector to do the motion blur sampling. This does not improve the postprocess motion blur itself. Viewport support is kind of a hack, relying on cached previously drawn objects states, and is to be enabled through experimental support panel in userpref. Differential Revision: https://developer.blender.org/D7297 |
March 31, 2020, 23:31 (GMT) |
EEVEE: Motion Blur: Fix camera motion blur in render |
March 31, 2020, 22:52 (GMT) |
EEVEE: Motion Blur: Fix rendering and center sample on current frame |
March 31, 2020, 22:52 (GMT) |
EEVEE: Motion Blur: Make Temporal accumulation clear up the noise |
March 31, 2020, 22:52 (GMT) |
EEVEE: Motion Blur: Fix missing motion vectors after first TAA sample |
March 31, 2020, 22:52 (GMT) |
EEVEE: Motion Blur: Fix TAA reprojection We compute the motion vector on the fly based on camera motion. |
March 31, 2020, 22:50 (GMT) |
EEVEE: Motion Blur: Fix motion blur in render |
March 31, 2020, 22:50 (GMT) |
EEVEE: Object Motion Blur: Initial Implementation |
|
|
|


Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021