Blender Git Loki

Blender Git "compositor-2016" branch commits.

Page: 18 / 19

June 8, 2016, 19:45 (GMT)
Cycles CUDA: reduce stack memory by reusing ShaderData.

57% less for path and 48% less for branched path.
June 8, 2016, 19:45 (GMT)
Fix T48395: Grease Pencil, pressing Ekey to sculpt don't work for left click configurations

When using Left Click select, it wasn't possible to sculpt using E+LMB.

I've changed the order of things in the keymap so that the select operator won't
end up catching and blocking all these events.
June 8, 2016, 19:45 (GMT)
Curve Fitting: correct circular tangent length calculation

Method for scaling is still not perfect but quite close.
June 8, 2016, 19:45 (GMT)
Cycles: Add human readable sizes to debug output

Some of these values can get quite large and are hard to read, adding this
makes it easy to read them at a glance.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D2039
June 8, 2016, 19:45 (GMT)
readfile: avoid library lookups for every id on undo

Instead index libraries, makes minor speedup when using many libraries.
June 8, 2016, 19:45 (GMT)
more correct Normal Map node behavior for tangent mapping in Cycles Viewport
June 8, 2016, 19:45 (GMT)
Remove accidental static var
June 8, 2016, 19:45 (GMT)
BLO_idcode: Move ID_ID last

This lets us use MAX_LIBARRAY to loop over id-codes in Main.
June 8, 2016, 19:45 (GMT)
Fix Playercompile
June 8, 2016, 19:45 (GMT)
GLSL: Fix magic colors being off
June 8, 2016, 19:45 (GMT)
Fix T48456: 2x pixel size clamps min brush size

Using double pixel size prevented 1px brushes

D2044 by @jeske
June 8, 2016, 19:45 (GMT)
Revert "BLI_ghash: Fix initial over-allocation of mempool chunks."

Useless change in fact, sorry for the noise.

This reverts commit b08473680e141ab6f28f99fc3b1dbbc4add89bed.
June 2, 2016, 20:22 (GMT)
Merge branch 'compositor-2016' of git.blender.org:blender into compositor-2016
June 2, 2016, 20:20 (GMT)
only calculate active viewer nodes.
June 2, 2016, 18:48 (GMT)
GLSL source code generation
June 2, 2016, 15:40 (GMT)
Initial GLSL code generation
June 1, 2016, 20:11 (GMT)
Implemented the hilbert spiral
June 1, 2016, 18:26 (GMT)
tile manager, start with hilbert spiral
May 25, 2016, 18:37 (GMT)
Added weighted samples
May 24, 2016, 20:46 (GMT)
Added a prototype for the blur node, to test the needs for sampling
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021