June 8, 2016, 19:45 (GMT) |
Cycles CUDA: reduce stack memory by reusing ShaderData. 57% less for path and 48% less for branched path. |
June 8, 2016, 19:45 (GMT) |
Fix T48395: Grease Pencil, pressing Ekey to sculpt don't work for left click configurations When using Left Click select, it wasn't possible to sculpt using E+LMB. I've changed the order of things in the keymap so that the select operator won't end up catching and blocking all these events. |
June 8, 2016, 19:45 (GMT) |
Curve Fitting: correct circular tangent length calculation Method for scaling is still not perfect but quite close. |
June 8, 2016, 19:45 (GMT) |
Cycles: Add human readable sizes to debug output Some of these values can get quite large and are hard to read, adding this makes it easy to read them at a glance. Reviewed By: sergey Differential Revision: https://developer.blender.org/D2039 |
June 8, 2016, 19:45 (GMT) |
readfile: avoid library lookups for every id on undo Instead index libraries, makes minor speedup when using many libraries. |
June 8, 2016, 19:45 (GMT) |
more correct Normal Map node behavior for tangent mapping in Cycles Viewport |
June 8, 2016, 19:45 (GMT) |
Remove accidental static var |
June 8, 2016, 19:45 (GMT) |
BLO_idcode: Move ID_ID last This lets us use MAX_LIBARRAY to loop over id-codes in Main. |
June 8, 2016, 19:45 (GMT) |
Fix Playercompile |
June 8, 2016, 19:45 (GMT) |
GLSL: Fix magic colors being off |
June 8, 2016, 19:45 (GMT) |
June 8, 2016, 19:45 (GMT) |
Revert "BLI_ghash: Fix initial over-allocation of mempool chunks." Useless change in fact, sorry for the noise. This reverts commit b08473680e141ab6f28f99fc3b1dbbc4add89bed. |
June 2, 2016, 20:22 (GMT) |
Merge branch 'compositor-2016' of git.blender.org:blender into compositor-2016 |
June 2, 2016, 20:20 (GMT) |
only calculate active viewer nodes. |
June 2, 2016, 18:48 (GMT) |
GLSL source code generation |
June 2, 2016, 15:40 (GMT) |
Initial GLSL code generation |
June 1, 2016, 20:11 (GMT) |
Implemented the hilbert spiral |
June 1, 2016, 18:26 (GMT) |
tile manager, start with hilbert spiral |
May 25, 2016, 18:37 (GMT) |
Added weighted samples |
May 24, 2016, 20:46 (GMT) |
Added a prototype for the blur node, to test the needs for sampling |
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