Revision 0e32796 by Bastien Montagne June 26, 2019, 13:06 (GMT) |
PyAPI Doc: Minor updates to UIList examples... |
Revision 310bd2f by Clément Foucault June 26, 2019, 12:05 (GMT) |
Fix T65942 Eevee: Reflection plane has "show data" checked by default Disable by default and rename option to "Show Preview Plane". |
Revision b3a2de9 by Clément Foucault June 26, 2019, 11:42 (GMT) |
Fix T65951 Saving project right before rendering (Cycles) causes empty render-preview Since we are now using the full framebuffer (color+depth) inside the image editor, we need to disable the depth test by default. |
Revision 57bb575 by Antonio Vazquez June 26, 2019, 11:38 (GMT) |
Fix T65958: GPencil glitches in line strokes with alpha Following @fclem comments, I have implemented the use of Stencil for Solid line strokes. For Dots, Boxes and Lines with texture, the stencil is not activated because "kill" some artistic effects. We have done test in greasepencil-object branch and all it's working as expected and the FPS are equal, so the stencil hasn't any appreciable impact in the drawing time. The Stencil is used in groups of 255 and the passes are done in the same way. If the stencil is not use for the type of stroke (Dot/Box/Texture), the drawing is grouped as much as possible to reduce GPU overhead and limit the times the stencil bit must be cleared. For doing this patch I had to add 2 new functions for reading private data to Draw manager. We decided add these function as a temporary solution while the Draw Manager implements the option to clear the stencil by groups. When this option will be implemented, these functions must be removed. Thanks to Cl�ment for his help and support. It's always a pleasure working with him. Review by: @fclem Testers: @mendio @pepeland See D5126 for more details |
Revision 9dea691 by Antonio Vazquez June 26, 2019, 11:28 (GMT) |
DRW: New function to retry stencil_mask value This function is a workaround to use the stencil in grease pencil and reduce the number of clears. Reviewed by @fclem. Note: This function will be removed when draw manager supports stencil clearing by group. |
Revision b6cf4a7 by Sergey Sharybin June 26, 2019, 11:00 (GMT) |
Fix missing volume update via scene strip's settings This is a part of T66117. The entire sequencer+3d sound was never reliable, so this is as much as i can fix currently. |
Revision 5b3530e by Clément Foucault June 26, 2019, 10:03 (GMT) |
GPU: Add better support for displacement relinking behavior Previously displacement relinking was trying to be smart and seems to be broken in some cases. This fixes all cases by brute force. We copy the whole branch linked to the displacement socket and tag it accordingly. Then we only relink the nodes that are not tagged. Moreover, we bypass bump nodes inside the dispacement trees so that the resulting bump is the same as cycles. Fix T66000 EEVEE: Unexpected results when displacement interact with nodegroups |
Revision e47ce1f by Clément Foucault June 26, 2019, 10:03 (GMT) |
Fix T65755 "In Front" (X-Ray) doesn't work with wire objects We fix by separating the drawing of wire xray objects. These wire objects gets drawn before normal wires and set the stencil to 0x0 just like the solid counterparts. Also a prepass is done to "dig" through non-xray solid. |
Revision bf1b002 by Sergey Sharybin June 26, 2019, 08:52 (GMT) |
Revert "Build script: Don't use external Pugi for OSL" The change did break compilation on default Ubuntu install for Stefan and on default CentOS install for myself. This reverts commit 64671e53d20c2a30c64b98c747b0e002218c3952. |
Revision 005f90a by Sergey Sharybin June 26, 2019, 08:51 (GMT) |
Fix T66132: Unable to move bone in special configuration Animation needs to wait for the sub-data datablock copy-on-write, but tagging that copy-on-write should not enforce animation evaluation. |
Revision a55aa1a by Jeroen Bakker June 26, 2019, 08:21 (GMT) |
Fix T64796: Default Spacing Smear Brush To 3% Reviewers: brecht Differential Revision: https://developer.blender.org/D5129 |
Revision 94af455 by Campbell Barton June 26, 2019, 02:50 (GMT) |
RNA: only search necessary space types when unregistered panels |
Revision 545610d by Campbell Barton June 26, 2019, 02:44 (GMT) |
Cleanup: un-wrap lines in headers, use doxy comments |
Revision abaf6b1 by Germano Cavalcante June 25, 2019, 23:26 (GMT) |
Revert "GPU: Create and use new GPU_texture_read_rect utility." This reverts commit e061cb44378efaf159a30fb1c5834db48ffb2bb3. This function is problematic on some operating systems. # Conflicts: # source/blender/draw/intern/draw_manager.c # source/blender/gpu/GPU_texture.h # source/blender/gpu/intern/gpu_texture.c |
Revision 9ab0247 by Ray molenkamp June 25, 2019, 21:27 (GMT) |
MSVC: Don't share pch between debug and release builds. Precompiled headers were sharing the PCH file between debug and release builds which is 'bad'. Adding the configuration to the path fixes the issue. Reported on chat by @mano-wii |
Revision 7037ff9 by Dalai Felinto June 25, 2019, 21:03 (GMT) |
Partial fix to T66126: Non-Active Grease Pencil object stuck in drawmode This only handles the issue after file load. To make it an all-around solution we need to deal with this in ed_object_select_pick, do_outliner_item_activate_tree_element(), ... |
Revision f24f70b by Bastien Montagne June 25, 2019, 19:18 (GMT) |
Fix (unreported) missing Scene's GPencil pointer handling in library_query... |
Revision 0e7187f by Antonio Vazquez June 25, 2019, 19:11 (GMT) |
GPencil: Fix User count error when use python to create object The user count was 2, when the real value must be 1. The problem was the datablock was created with one user by default. See: D5131 Reviewers: @mont29 |
Revision 79f9b90 by William Reynish June 25, 2019, 18:04 (GMT) |
Industry Compat keymap: LMB-dragging in UV Editor box selects This makes it possible to drag outside of the Transform gizmo to select |
Revision 3ea548e by William Reynish June 25, 2019, 17:28 (GMT) |
Industry Compat keymap: Use Move, Rotate, Scale tools for UV transform, instead of modal operators |
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