Revision a55d79e by Brecht Van Lommel May 31, 2019, 16:00 (GMT) |
Fix T65311: crash using 3D viewport panning outside viewport |
Revision f87bba0 by Brecht Van Lommel May 31, 2019, 15:17 (GMT) |
Fix T62282: multires sculpting does not update smooth normals It may be good to move the normals update out of the drawing code. But it was already there for the non-multires sculpt cases, and does not have an obvious place since we bypass the depsgraph and want to avoid the cost of updating the normals multiple times when multiple events are handled before a redraw. |
Revision 151f69a by Brecht Van Lommel May 31, 2019, 15:17 (GMT) |
Fix various missing updates in sculpt mode, when changing modifiers and dyntopo This restores the code that updates the sculpt session and PBVH from dependency graph evaluation. |
Revision 692891f by Brecht Van Lommel May 31, 2019, 15:17 (GMT) |
Fix sculpt mode drawing with modifiers still being wrong in some cases Centralize logic for when to use the PBVH for drawing, fix missing tests in mask drawing, fix missing tests for multiple windows, only do more expensive update for all viewports at end of the stroke. |
Revision 9899999 by Sergey Sharybin May 31, 2019, 15:06 (GMT) |
Revision 4620bd4 by Antonio Vazquez May 31, 2019, 14:55 (GMT) |
GPencil: Cleanup some comments |
Revision c01e43d by Dalai Felinto May 31, 2019, 14:31 (GMT) |
Update Python GPU example to latest depsgraph API |
Revision 3a72c9a by Ray molenkamp May 31, 2019, 14:12 (GMT) |
Cleanup: use static_assert on MSVC versions that support it. This greatly improves the error message |
Revision 6eebeb5 by Dalai Felinto May 31, 2019, 13:51 (GMT) |
Walk mode: Enable fancy icons instead of text for shortcuts Reviewers: campbellbarton Differential Revision: https://developer.blender.org/D4988 |
Revision db67a17 by Dalai Felinto May 31, 2019, 13:50 (GMT) |
Fix T65278: Stats info and instancing "misinformation" Object could and polygon count should ignore multiple instances of the same data, yet count it at least once even if linked. Reviewers: brecht Differential Revision: https://developer.blender.org/D4986 |
Revision aba4e68 by Campbell Barton May 31, 2019, 13:22 (GMT) |
Cleanup: style, use braces in source/ (include disabled blocks) |
Revision 72a563c by Sergey Sharybin May 31, 2019, 13:07 (GMT) |
Fix bmesh_to_mesh freeing possibly referenced vertices Fixes Godot exporter issue reported in T65285. |
Revision d8dbd49 by Campbell Barton May 31, 2019, 12:55 (GMT) |
Cleanup: style, use braces in source/ Automated using clang-tidy. |
Revision 8987f79 by Brecht Van Lommel May 31, 2019, 12:47 (GMT) |
Fix missing file read/write of proxy/transform/crop settings when not used This was inconsistent with other data handling in Blender. |
Revision aec28ac by William Reynish May 31, 2019, 11:59 (GMT) |
Industry Compat keymap: Fix UV Editor shift-click to extend selection Also set Transform to T key, consistent with 3D View |
Revision a9450db by Campbell Barton May 31, 2019, 11:51 (GMT) |
Gizmo: add 2D navigation for image/clip/sequencer views |
Revision 56a533c by Campbell Barton May 31, 2019, 11:48 (GMT) |
WM: option to ignore cursor image/clip/view2d zoom In preparation for view navigation gizmos. |
Revision 455e14e by Sergey Sharybin May 31, 2019, 10:55 (GMT) |
Fix T65200: Crash by hiting "tab" after sculpting with dyntopo Make sure object is properly evaluated to the new state when it is expected to. Reviewers: brecht, mont29 Reviewed By: brecht Differential Revision: https://developer.blender.org/D4985 |
Revision 2306424 by Jeroen Bakker May 31, 2019, 10:44 (GMT) |
DrawManager: Color Management The draw manager used to determine if the view transform should be applied by checking if the scene was not rendered to an offscreen image. As the sequencer and texture painting needs to render to an offscreen image with the view transform applied we need to separate the `do_color_management` from the `is_image_render`. Reviewed By: fclem Maniphest Tasks: T64849 Differential Revision: https://developer.blender.org/D4909 |
Revision d0fb602 by Jeroen Bakker May 31, 2019, 10:39 (GMT) |
DrawManager: Sculpt Mesh Drawing More accurate determination when to draw the PBVH and when to draw the regular mesh. PBVH drawing is done for Multires, Dyntopo and normal sculpting with no active modifiers. Maniphest Tasks: T62070 Differential Revision: https://developer.blender.org/D4731 |
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