Revision 6eacb62 by Campbell Barton May 15, 2019, 01:42 (GMT) |
Fix top-bar showing paint popover panels Regression from 6b082278d1959 when panels were moved into the 3D view. |
Revision 2564f2c by Campbell Barton May 15, 2019, 00:44 (GMT) |
Fix T64604: Changing keymap doesn't tag preferences as dirty |
Revision 72e484e by Campbell Barton May 14, 2019, 23:47 (GMT) |
Fix preference dirty tagging for addons & keymaps |
Revision a63be6c by Dalai Felinto May 14, 2019, 23:07 (GMT) |
Fix T64467: Outliner Rename drawing overlapping restriction column + checkbox For anyone interesting on polishing pixels, this is still one of the few places in Blender where when renaming the name "jumps" a tiny bit when editing. Most of the other places (id rename, UI list rename, ...) have the text drawing in the exact same place while editing it and drawing. |
Revision 4e46ed3 by Brecht Van Lommel May 14, 2019, 22:59 (GMT) |
Fix T64618: Cycles crash with point density texture on Windows A better solution would be to not use the callback mechanism anymore for cases like this where the dependency graph will free volume data, but that would be a bigger refactor. |
Revision c29ed65 by Campbell Barton May 14, 2019, 22:57 (GMT) |
UI: adjust preferences save/revert button layout Also add description for factory preferences. |
Revision 7f8f362 by Campbell Barton May 14, 2019, 22:48 (GMT) |
Tool System: avoid redundant refresh Workspaces refreshes tools multiple times when used by multiple windows. Also improve comments. |
Revision ded8f5c by Campbell Barton May 14, 2019, 22:48 (GMT) |
Cleanup: use doxy sections for workspace Also move function in wrong category. |
Revision 32c7da1 by Dalai Felinto May 14, 2019, 22:36 (GMT) |
Outliner Tooltips Cleanup: Retrict/Allow > Restrict ; set/unset > set |
Revision 41858a7 by Dalai Felinto May 14, 2019, 22:36 (GMT) |
T64020: Outliner - implement Shift + Click for objects as well |
Revision b20cefd by Brecht Van Lommel May 14, 2019, 21:45 (GMT) |
Fix T64623: Freestyle procedural noise not consistent across platforms Use the Blender RNG instead of rand() to solve it. |
Revision f4902fa by Dalai Felinto May 14, 2019, 21:11 (GMT) |
Code style cleanup: `make format` |
Revision 777a546 by Dalai Felinto May 14, 2019, 21:10 (GMT) |
Outliner Restriction: Naming sanitization and icon No major API change here, only in the outliner restriction column variables (e.g., show_restrict_column_selectable > show_restrict_column_select). * Get rid of _INSTANCE (introduced on b1af68200159). * Differentiate (everywhere but the API) between HIDE (temporary) and VIEWPORT (global). * Use the expected icon for restrict viewport (same as objects and modifiers). * selectable > select |
Revision 903041e by Dalai Felinto May 14, 2019, 20:51 (GMT) |
Outliner restriction filter: Unify order The popup menu was a different order than the drawing in the outliner. |
Revision 9b80318 by Dalai Felinto May 14, 2019, 20:51 (GMT) |
T64607: Outliner UI Tooltips In the outliner we don't have yet a clear distinction for the users of when to use each of the visibility settings. This changes that by properly naming the property and their tooltips. I'm also unifying the naming between the rna properties and the outliner for collections and objects (e.g., so collection and object hide_select have the same tooltips everywhere). The API did not change. |
Revision 913db2e by Philipp Oeser May 14, 2019, 20:44 (GMT) |
Fix T64611: Bone Size property is not copied when a bone is copied |
Revision 08a79fc by Alexander Gavrilov May 14, 2019, 19:26 (GMT) |
Depsgraph: dependency on B-Bone start handle end roll when inheriting it. Specifically the dependency is on any drivers that may be affecting the RNA property of the handle bone, which currently link to segments. |
Revision 26d2652 by Alexander Gavrilov May 14, 2019, 18:56 (GMT) |
Armature: implement universal hash table lookup of Bone objects by name. Since drivers on Bone properties are really supposed to be stored in Armature data and access bones via its bones[] collection, this lookup path should work efficiently. Mass lookup of bones by name was already done through hashes, but they were built temporarily every time that was needed. This simply replaces it with a common hash table computed immediately after file load, copy, or Edit to Object mode switch. |
Revision 987c6da by Clément Foucault May 14, 2019, 17:59 (GMT) |
Eevee: Fix volumetric shaders compilation error |
Revision 2f6c4e5 by Clément Foucault May 14, 2019, 17:59 (GMT) |
Fix T64455 Texture extension mode 'clip' defaults to 'extend' |
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MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021