Revision eefd680 by Brecht Van Lommel May 14, 2019, 16:00 (GMT) |
Cleanup: isolate image dirty flag access in functions |
Revision 0ab7e78 by Brecht Van Lommel May 14, 2019, 16:00 (GMT) |
Fix T64514: wrong grease pencil icon preview renders This broken when the new Cycles/Eevee preview scene was added, make it work the same as before for Grease Pencil now. |
Revision 70f3ff8 by Antonio Vazquez May 14, 2019, 15:28 (GMT) |
GPencil: Rename property Follow Drawing Path to Alignment The old name was not clear and with new options the new name is more easy to understand. |
Revision 0d2e708 by William Reynish May 14, 2019, 15:24 (GMT) |
Fix T60984: Can't perform viewport navigation with left mouse button and active manipulator This was fixed for active tool gizmos but not viewport gizmos. Note that this applies only to the Industry Compatible keymap, which is where this issue manifested itself. |
Revision e9b2826 by Clément Foucault May 14, 2019, 15:15 (GMT) |
Fix T64551 Crash on leaving local view on the shading tab Was causing by garbage collection free the surf_per_mat_tris array. The cache validate did not take care of ensuring the array was alloc again. |
Revision 8437519 by Clément Foucault May 14, 2019, 14:43 (GMT) |
Fix Shader compilation error on MacOS & some other platform/driver texture2D() is no longer supported by modern opengl, use texture() instead. |
Revision 3db4284 by Clément Foucault May 14, 2019, 14:31 (GMT) |
Fix T64601 Error division by zero in GPUVertexFormat The windows compiler use signed int by default for enums so that broke the bit count I carefully did. Forcing uint fixes it. |
Revision af088c2 by Bastien Montagne May 14, 2019, 13:56 (GMT) |
Fix T63994: Node Editor: Move All Selected Nodes when dragging. Left-click select broke that behavior, since it puts both action and select buttons on the same physical mouse button... To support this behavior again, we have to split selection process in two steps, hence make it modal... While I remain rather skeptical about that global design decision, and complexity it adds to many UI/UX areas, this solution ends up being OK-ish I think. Thanks to @brecht for some final tweaks on the patch. |
Revision c66a782 by Jacques Lucke May 14, 2019, 13:39 (GMT) |
Interface: Free argument callback for popups Reviewers: brecht Differential Revision: https://developer.blender.org/D4858 |
Revision ffb7993 by William Reynish May 14, 2019, 13:13 (GMT) |
UI: Improve naming for Collections Enable/Disable - Fix 'ddisable' typo - Use clearer names for the operators in the Collections context menu Instead of Set Exclude / Clear Exclude, we now use Enable in View Layer / Disable from View Layer |
Revision f0c8afc by Jeroen Bakker May 14, 2019, 13:08 (GMT) |
Fix T64567: Rename Viewport to Viewport Render |
Revision b63ffa8 by Brecht Van Lommel May 14, 2019, 13:06 (GMT) |
Fix Cycles build error after recent changes We need to do aligned alloc of the services instead of globals now since the concurrent map moved there. |
Revision 0dd5281 by Jeroen Bakker May 14, 2019, 12:55 (GMT) |
GPU: Windows+Intel Selection Fix On Windows 10 with a post Februari 2019 Intel driver, the box selection is not working. It only detects the object centers, but not the drawn triangles of the basic engine. Reviewed By: fclem Maniphest Tasks: T62947 Differential Revision: https://developer.blender.org/D4857 |
Revision 687385b by Jacques Lucke May 14, 2019, 12:21 (GMT) |
UI: Confirm dialog when closing an unsaved file The complexity in this patch comes from the fact that the current operator system does not support multi-step user interactions well. More specifically, for this to work, we need to show a confirm dialog and a file browser afterwards. We decided that it is easier to keep everything in a single operator, instead of creating separate operators that invoke each other. So, now the `WM_OT_open_mainfile` operator invokes itself in different states. It implements a simple finite state machine to manage the states. The dialog itself is expected to be improved in a future commit. See D4829 for more details. Reviewers: brecht Differential Revision: https://developer.blender.org/D4829 |
Revision 37f87ae by Clément Foucault May 14, 2019, 12:13 (GMT) |
Fix zfighting from edit mode face overlays |
Revision 9bb42de by Clément Foucault May 14, 2019, 12:07 (GMT) |
Fix T64574 : Weird shadow mesh glitches in viewport This is not the most clean but this is what is needed to make point_object_to_ndc equivalent to point_object_to_world + point_world_to_ndc |
Revision 8950aa2 by Clément Foucault May 14, 2019, 11:57 (GMT) |
Fix T64574 : Weird shadow mesh glitches in viewport This is not the most clean but this is what is needed to make point_object_to_ndc equivalent to point_object_to_world + point_world_to_ndc |
Revision bf45a46 by Clément Foucault May 14, 2019, 11:54 (GMT) |
GPU: Fixup and add assert to GPU_VERT_ATTR_NAMES_BUF_LEN |
Revision 6bb7eb1 by Clément Foucault May 14, 2019, 10:39 (GMT) |
Eevee: Fix Auto Tangent not working if active UV layer is greater than 3 |
Revision 6c76975 by Brecht Van Lommel May 14, 2019, 10:29 (GMT) |
Fix T64592: Assign Shortcut does not autosave preferences |
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