Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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March 26, 2019, 10:15 (GMT)
Cleanup: style, use braces for editor/curve
March 26, 2019, 10:05 (GMT)
Depsgraph: Standardize parameters nodes

Makes it possible to handle them the same from drivers
relations builder.

Solves missing operations errors printed when opening
autumn character.
March 26, 2019, 09:25 (GMT)
3D View: move deselect all logic into an option

This removes `VIEW3D_OT_select_or_deselect_all`, adding a
deselect_all option to the `VIEW3D_OT_select` operator.

- Add utility functions to simplify de-selecting all.

- Return true from selection functions when they change the selection
to avoid redundant updates.

- Use arrays of bases when passing objects between selection utility
functions since some users require bases.

- Fix logical error in box selection that updated all objects after
the first hit.
March 26, 2019, 06:58 (GMT)
Fix T62774: Respect Show Overlays

Some draw code did not respect Show Overlays option. These were:

* All mode based drawing engines (edit mode)
* Wireframe drawing

This change make them respect the Show Overlays Option.

Reviewed By: fclem, billreynish

Maniphest Tasks: T62774

Differential Revision: https://developer.blender.org/D4572
March 26, 2019, 03:26 (GMT)
Fix use of uninitialized variable in grease pencil materials.
March 26, 2019, 03:11 (GMT)
Fix T62946: function abs() not working in driver expressions.
March 26, 2019, 03:11 (GMT)
Fix T62946: missing warning when Python driver expression execution is disabled.
March 26, 2019, 01:51 (GMT)
Cleanup: remove unused function
March 25, 2019, 23:15 (GMT)
Cleanup: style
March 25, 2019, 23:15 (GMT)
Cleanup: warnings, correct assert
March 25, 2019, 20:10 (GMT)
Fix T62927: Assert when opening default 2.79 startup file in 2.80.

Not sure why that was asserted on instead of handling the flag properly,
if base is not selectable, then just do not select it...

Have the feeling this code handling sync of flags between bases and
objects could use some cleanup, but that will be for another day.
March 25, 2019, 19:36 (GMT)
Fix T62856 Toon BSDF and viewport/UI oddities

This was caused by the material not tagged to use Diffuse lighting data.
March 25, 2019, 19:26 (GMT)
GPU: State: Replace GL_BLEND by GPU_blend
March 25, 2019, 19:24 (GMT)
GPencil: Remove unused var
March 25, 2019, 18:44 (GMT)
Fix T62930 Eevee: Wireframe input node not working with certain compiler
March 25, 2019, 16:06 (GMT)
GPencil: Only brushes with pinned materials have materials

Using GP_BRUSH_MATERIAL_PINNED to switch between active material and brush material, instead of updating all brushes on active material changes. This will allow brushes to have no material and therefore to not inflate the user count.

This fix T62465.

Patch contributed by @matc
Reviewers: @brecht @antoniov @billreynish @mendio
March 25, 2019, 15:32 (GMT)
Fix T62776: Face maps are initialized incorrectly

Reviewers: brecht

Differential Revision: https://developer.blender.org/D4586
March 25, 2019, 14:54 (GMT)
Fix T62536: incorrect context when selecting particles

Reviewers: brecht

Differential Revision: https://developer.blender.org/D4566
March 25, 2019, 14:23 (GMT)
Fix T62865: Make Single User after Objects to Scene must be done twice.

Selected status was not properly moved from new object to new created base.
This prevented next steps (making obdata, materials etc. local) to ever
happen.
March 25, 2019, 13:28 (GMT)
Fix T61577: collapse nodes hide arrow hit zone overlaps with node sockets.

Patch by EitanSomething.

Differential Revision: https://developer.blender.org/D4423
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021