Revision 2f4bd63 by Sergey Sharybin March 20, 2019, 15:48 (GMT) |
Fix T56778: Alembic Override Frame does not update on playback |
Revision 980b61a by Clément Foucault March 20, 2019, 15:48 (GMT) |
Fix error in UI of empty image due to last commit |
Revision f06dc36 by Campbell Barton March 20, 2019, 15:42 (GMT) |
Select Similar: use kdtree de-duplication Avoids redundant tree traversal when finding nearest. |
Revision 3602071 by Campbell Barton March 20, 2019, 15:42 (GMT) |
BLI_kdtree: add deduplicate function Function to remove exact duplicates from the tree before balancing. |
Revision dce5695 by Campbell Barton March 20, 2019, 15:40 (GMT) |
Fix missing free in recent kdtree changes |
Revision 099a410 by Sergey Sharybin March 20, 2019, 15:37 (GMT) |
Depsgraph: Fix cycle with rigid body and Weight Proximity The issue is a feedback loop with point cache reset operation. Solved by introducing extra node which ensures object's transformation is ready for simulator input. Allows to route relations without causing a fake dependency cycle now. |
Revision c5fc861 by Clément Foucault March 20, 2019, 15:33 (GMT) |
Fix T58550 Dragged in images dont overlap properly This patch adds a new "Use Alpha" option on image empties to avoid ordering issue of reference images. If ordering is not important, "Use Alpha" can be enabled to provide transparency and alpha blending support. |
Revision 3508ffc by Sergey Sharybin March 20, 2019, 14:18 (GMT) |
Fix T59449: Particle system creates error in rigid body Is a dependency cycle problem. Fix is similar to what is done in 024f5ba2bdb. |
Revision f08910e by Campbell Barton March 20, 2019, 14:06 (GMT) |
UI: relocate rename menu item This was in between operator adjust/search. Also remove line accidentally added in last commit. |
Revision 4e0b5a0 by Campbell Barton March 20, 2019, 14:01 (GMT) |
Cleanup: style |
Revision 08efcef by Sergey Sharybin March 20, 2019, 13:57 (GMT) |
Fix T61759: Dynamic paint smudge crash The issue was caused by mesh needed for dynamic paint brush being stored in the modifier. That make it to be freed and set to NULL when running copy-on-write. Solved by moving the mesh to be stored in modifier's runtime data. |
Revision 1f97f6c by William Reynish March 20, 2019, 13:56 (GMT) |
UI: Accumulate name was being overridden in Sculpt Mode |
Revision 72ff1ff by Sergey Sharybin March 20, 2019, 13:53 (GMT) |
Modifiers: Never copy runtime data pointer |
Revision f391362 by Clément Foucault March 20, 2019, 13:51 (GMT) |
Revision 6d60207 by Campbell Barton March 20, 2019, 13:34 (GMT) |
Fix renaming the pose bone The name from the pose bone needs to be changed in pose mode. |
Revision 9191432 by Jacques Lucke March 20, 2019, 13:21 (GMT) |
Fix T62711: Incorrect motion path update Reviewers: brecht Differential Revision: https://developer.blender.org/D4560 |
Revision 52e344a by Sergey Sharybin March 20, 2019, 13:19 (GMT) |
Fix T62770: Changing Constraint.mute does not update pose Missing dependency graph tag. Is only happening for scripts, since the interface is handling this from do_constraint_panels(). Fix is suggested by Edmund Kapusniak (@edmundmk), thanks! |
Revision f39a4a4 by Sergey Sharybin March 20, 2019, 13:14 (GMT) |
Cleanup: More C++ like nature for word split test While it looks more longer, but also contains more comments about what's going on. Surely, this function almost never breaks and investing time into maintaining its tests is not that important, but we should have a good, clean, understandable tests so they act as a nice example of how they are to be written. Especially important to show correct language usage, without old school macros magic. Doing this at a lunch breaks, so will be series of some updates in the area. |
Revision de535fd by William Reynish March 20, 2019, 13:14 (GMT) |
UI: Change name Airbrush back to Accumulate 'Airbrush' didn't make sense for Sculpt mode. |
Revision e4320e2 by William Reynish March 20, 2019, 13:09 (GMT) |
UI: Consistent naming and ordering of paint Symmetry and Options panels |
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