Revision e583e86 by Alexander Gavrilov March 15, 2019, 11:58 (GMT) |
Revision 9a49963 by Brecht Van Lommel March 15, 2019, 11:16 (GMT) |
UI: rename object Boundary back to Bounds, it's not the same thing. |
Revision e775ad6 by Campbell Barton March 15, 2019, 09:35 (GMT) |
Correct tool name (missed in recent update) |
Revision 98af74b by Antonio Vazquez March 15, 2019, 09:07 (GMT) |
Fix T62297: Grease Pencil dots drawing crashes Blender Fix again this bug. Maybe it was introduced when change how wireframe mode by object works. |
Revision 41b289b by Campbell Barton March 15, 2019, 08:45 (GMT) |
Cleanup: unused imports |
Revision 6237743 by Jeroen Bakker March 15, 2019, 07:11 (GMT) |
Cycles/OpenCL: Added missing opencl programs The functions that determine the program name + filename of kernels were missing some base kernels like denoising and base. For completeness I added those kernels so the function returns the correct results. |
Revision f29b80f by Campbell Barton March 15, 2019, 06:05 (GMT) |
Tool System: add tool registration API This mimics RNA style class registration, keeping the same internal data types. Currently there is a template which shows an example of adding a tool group with a keymap. Icon generation still needs to be exposed for general use. |
Revision d4156b4 by Campbell Barton March 15, 2019, 05:48 (GMT) |
Tool System: use categories for tool identifiers Tools that come with Blender use 'builtin' or 'builtin_brush' prefix. |
Revision 3400fe3 by Campbell Barton March 15, 2019, 03:53 (GMT) |
Tool System: split UI label from tool identifiers Prepare for exposing tool registration to the Python API. - Generated tools can use their own prefix so naming collisions won't happen between hard coded & generated tools. - Add-on authors can use the add-on name as a prefix. Currently the names match, renaming will happen next. |
Revision 388ff00 by Campbell Barton March 15, 2019, 00:41 (GMT) |
UI: rename brush "Overlay" to "Display" Brush cursor display options are more closely related to other data-block display options than per-3D viewport overlay. Rename to avoid confusion. |
Revision ee3d8ca by Campbell Barton March 15, 2019, 00:22 (GMT) |
Fix T59155: Can't select light in-front of other objects Enable depth picking by default. This adds new 'gpu_flag' since it's not so relevant to add GPU drawing options into uiflag & uiflag2. This resets the recently added smooth edge flag. |
Revision 18e0c5e by Campbell Barton March 14, 2019, 23:42 (GMT) |
Cleanup: deprecated flags to named DNA flags |
Revision 35b78d9 by Campbell Barton March 14, 2019, 22:54 (GMT) |
Cleanup: indentation, wrapping Mostly functions wrapping args, not confirming to our style guide. |
Revision 395a0ac by Campbell Barton March 14, 2019, 22:50 (GMT) |
Cleanup: style, use doxygen for comments |
Revision 23272ee by Antonio Vazquez March 14, 2019, 18:54 (GMT) |
GPencil: Invert Texture for Line Strokes Invert the texture of the stroke if the random UV is activated. Before, this parameter only affected to dot mode, but not to line strokes. The texture is inverted vertically. |
Revision 81a03e1 by Brecht Van Lommel March 14, 2019, 18:00 (GMT) |
Merge branch 'blender2.7' |
Revision 9d4fd25 by Brecht Van Lommel March 14, 2019, 17:59 (GMT) |
Fix T62460: undo doesn't work in files that have a paint curve. |
Revision f3a3d74 by Brecht Van Lommel March 14, 2019, 17:59 (GMT) |
Fix T62425: topbar showing wrong buttons at some UI scales. |
Revision 57b5852 by Brecht Van Lommel March 14, 2019, 17:29 (GMT) |
Fix T62120: number button editing outside of soft max range jumps. |
Revision 55e79d8 by Ray molenkamp March 14, 2019, 17:14 (GMT) |
Tests: BLI_heap_simple test fix build error with MSVC. BLI_heap_simple.h uses types from BLI_sys_types.h causing a build error on windows. |
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MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021