Revision 83fc610 by Campbell Barton February 28, 2019, 23:56 (GMT) |
Cleanup: pep8 |
Revision 1f22e3f by Brecht Van Lommel February 28, 2019, 23:26 (GMT) |
Fix macOS OpenMP build error when using a build folder name with spaces. Patch by Campbell. |
Revision 41d1582 by Richard Antalik February 28, 2019, 23:10 (GMT) |
Cleanup and refactor sequencer proxy properties panel Split SEQUENCER_PT_proxy to: SEQUENCER_PT_proxy_settings - global settings and operators SEQUENCER_PT_strip_proxy - proxy settings per strip Author: Guillaume M (mathers) Reviewed by: ISS, campbellbarton Differential Revision: https://developer.blender.org/D4262 |
Revision 680c720 by Clément Foucault February 28, 2019, 21:56 (GMT) |
Hair Particle: Fix issue on OSX due to hardware accelerated subdivision Workaround to tranform feedback not working on mac. On some system it crashes (see T58489) and on some other it outputs garbage (see T60171). So instead of using transform feedback we render to a texture, readback the result to system memory and reupload as VBO data. It is really not ideal performance wise, but it is the simplest and the most local workaround that still uses the power of the GPU. This should fix T59426, T60171 and T58489. |
Revision fbd8c7d by William Reynish February 28, 2019, 21:54 (GMT) |
UI: hierarchical nesting Use correct hierarchical nesting in camera and mesh obdata properties |
Revision d505592 by William Reynish February 28, 2019, 20:58 (GMT) |
UI: un-expand enum Enums don't work well when expanded vertically like this |
Revision 962af13 by William Reynish February 28, 2019, 20:53 (GMT) |
UI: Properties hierarchical nesting Make hierarchy more clear and consistent in Render, Object and Particles |
Revision 993f43d by Bastien Montagne February 28, 2019, 19:47 (GMT) |
Cleanup/refactor clnor code: add high-level helpers to set custom normals. Now it will be simpler for code jsut wanting to preserve custom normals around to set them, without having to add same boiler plate code all the time around actual code. |
Revision 090b8c1 by Bastien Montagne February 28, 2019, 19:47 (GMT) |
Fix (unreported) assert in modifier evaluation of weighted normals. Currently modifier stack assumes there are no poly normals data passed around, so in case a modifier generates such data, it has to clean it up after usage. Whole handling of normals is a bit annoying and week currently, we can probably enhance that once fully per-mesh item type cddata masks are in? |
Revision 7d0fcaa by Bastien Montagne February 28, 2019, 19:47 (GMT) |
'Fix' T61942: Triangulate modifier breaks custom normals. Not a bug, but supporting preservation of custom normals in that specific modifier makes sense, in game pipeline contexts. Could also ease work of IO add-ons that want to export triangulated geometry... |
Revision f95f1a4 by Bastien Montagne February 28, 2019, 19:47 (GMT) |
CustomData: add function to clear layers' flags. We only had one to set those flags, up til now... |
Revision 3b3b86f by William Reynish February 28, 2019, 19:46 (GMT) |
UI: Particles Nicer alignment in Vertex Groups panel |
Revision b104b3c by Pablo Vazquez February 28, 2019, 19:32 (GMT) |
UI: File menu tweaks. * Group Export with Save, Save As, Save Copy. * Group Import with Link, Append. Suggested by @fsiddi |
Revision 05bb793 by Pablo Vazquez February 28, 2019, 19:09 (GMT) |
UI: Minor tweak on Object Type Visibility popover. Mirror order of items as in 'Add' object menu. |
Revision 050cf89 by Antonio Vazquez February 28, 2019, 18:54 (GMT) |
GPencil: Cleanup style |
Revision 04baefc by Pablo Vazquez February 28, 2019, 18:45 (GMT) |
UI: File menu tweaks. * Move Revert, Recover Last Session, Recover Auto Save to its own sub-menu. Had three entries of the same category, and solves user reports on "Revert" being dangerously accessible under Open. * Move up Link, Append, Import, Export as they are used more often than e.g. Save Startup File. |
Revision 775936f by Brecht Van Lommel February 28, 2019, 18:17 (GMT) |
Merge branch 'blender2.7' |
Revision da1323d by Brecht Van Lommel February 28, 2019, 18:17 (GMT) |
Fix T60366: texture paint slots not updating when editing material. Now always refresh when the material changes. Depsgraph tag moved out of the refresh function since that gets called on depsgraph update, which should not trigger a second depsgraph update. |
Revision e395c82 by Brecht Van Lommel February 28, 2019, 18:16 (GMT) |
Fix Cycles animation denoising not working for files on a network drive. Can't do cross-device renaming, so put temporary file in same folder as output file. |
Revision acd4623 by Pablo Vazquez February 28, 2019, 17:54 (GMT) |
UI: 3D View 'Add' Menu tweaks * Remove single item Armature sub-menu. Add Armature straight away, unless the menu is expanded (like with Rigify enabled) * Group Light and Light Probe between separators * Move the lesser used Speaker item below Camera |
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