Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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February 28, 2019, 23:56 (GMT)
Cleanup: pep8
February 28, 2019, 23:26 (GMT)
Fix macOS OpenMP build error when using a build folder name with spaces.

Patch by Campbell.
February 28, 2019, 23:10 (GMT)
Cleanup and refactor sequencer proxy properties panel

Split SEQUENCER_PT_proxy to:

SEQUENCER_PT_proxy_settings
- global settings and operators
SEQUENCER_PT_strip_proxy
- proxy settings per strip

Author: Guillaume M (mathers)

Reviewed by: ISS, campbellbarton

Differential Revision: https://developer.blender.org/D4262
February 28, 2019, 21:56 (GMT)
Hair Particle: Fix issue on OSX due to hardware accelerated subdivision

Workaround to tranform feedback not working on mac.
On some system it crashes (see T58489) and on some other it outputs
garbage (see T60171).

So instead of using transform feedback we render to a texture,
readback the result to system memory and reupload as VBO data.
It is really not ideal performance wise, but it is the simplest
and the most local workaround that still uses the power of the GPU.

This should fix T59426, T60171 and T58489.
February 28, 2019, 21:54 (GMT)
UI: hierarchical nesting

Use correct hierarchical nesting in camera and mesh obdata properties
February 28, 2019, 20:58 (GMT)
UI: un-expand enum

Enums don't work well when expanded vertically like this
February 28, 2019, 20:53 (GMT)
UI: Properties hierarchical nesting

Make hierarchy more clear and consistent in Render, Object and Particles
February 28, 2019, 19:47 (GMT)
Cleanup/refactor clnor code: add high-level helpers to set custom normals.

Now it will be simpler for code jsut wanting to preserve custom normals
around to set them, without having to add same boiler plate code all the
time around actual code.
February 28, 2019, 19:47 (GMT)
Fix (unreported) assert in modifier evaluation of weighted normals.

Currently modifier stack assumes there are no poly normals data passed
around, so in case a modifier generates such data, it has to clean it up
after usage.

Whole handling of normals is a bit annoying and week currently, we can
probably enhance that once fully per-mesh item type cddata masks are in?
February 28, 2019, 19:47 (GMT)
'Fix' T61942: Triangulate modifier breaks custom normals.

Not a bug, but supporting preservation of custom normals in that
specific modifier makes sense, in game pipeline contexts.

Could also ease work of IO add-ons that want to export
triangulated geometry...
February 28, 2019, 19:47 (GMT)
CustomData: add function to clear layers' flags.

We only had one to set those flags, up til now...
February 28, 2019, 19:46 (GMT)
UI: Particles

Nicer alignment in Vertex Groups panel
February 28, 2019, 19:32 (GMT)
UI: File menu tweaks.

* Group Export with Save, Save As, Save Copy.
* Group Import with Link, Append.

Suggested by @fsiddi
February 28, 2019, 19:09 (GMT)
UI: Minor tweak on Object Type Visibility popover.

Mirror order of items as in 'Add' object menu.
February 28, 2019, 18:54 (GMT)
GPencil: Cleanup style
February 28, 2019, 18:45 (GMT)
UI: File menu tweaks.

* Move Revert, Recover Last Session, Recover Auto Save to its own sub-menu.
Had three entries of the same category, and solves user reports on "Revert" being dangerously accessible under Open.
* Move up Link, Append, Import, Export as they are used more often than e.g. Save Startup File.
February 28, 2019, 18:17 (GMT)
Merge branch 'blender2.7'
February 28, 2019, 18:17 (GMT)
Fix T60366: texture paint slots not updating when editing material.

Now always refresh when the material changes. Depsgraph tag moved out
of the refresh function since that gets called on depsgraph update,
which should not trigger a second depsgraph update.
February 28, 2019, 18:16 (GMT)
Fix Cycles animation denoising not working for files on a network drive.

Can't do cross-device renaming, so put temporary file in same folder as
output file.
February 28, 2019, 17:54 (GMT)
UI: 3D View 'Add' Menu tweaks

* Remove single item Armature sub-menu. Add Armature straight away, unless the menu is expanded (like with Rigify enabled)
* Group Light and Light Probe between separators
* Move the lesser used Speaker item below Camera
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