Revision 8821894 by Campbell Barton January 22, 2019, 02:51 (GMT) |
Revision b4aec52 by Campbell Barton January 22, 2019, 02:11 (GMT) |
Revision 7f40d55 by Campbell Barton January 22, 2019, 01:09 (GMT) |
Cleanp: use single global for draw manager Add 'G_draw' for all draw manager globals, avoids adding extern to each file. Connection between `ts` and `globals_ubo` wasn't obvious, now called `G_draw.block` & `G_draw.block_ubo`. |
Revision c7768bc by Campbell Barton January 22, 2019, 01:09 (GMT) |
Cleanup: use const args |
Revision 46d5687 by Campbell Barton January 22, 2019, 00:24 (GMT) |
Fix error in last commit |
Revision 14adca0 by Campbell Barton January 22, 2019, 00:09 (GMT) |
Cleanup: use DRW_shader_create_from_arrays Avoids messy conditional defines and inline lib allocation. |
Revision 7c0f925 by Campbell Barton January 21, 2019, 23:38 (GMT) |
DRW: Add DRW_shader_create_from_arrays utility While verbose, this is a more flexible way to construct shaders. Libs & defines can be optionally included for each shader type which was previously done with inline string creation. |
Revision 8beab3e by Campbell Barton January 21, 2019, 21:31 (GMT) |
Cleanup: remove redundant '_sh' suffix, add '_shgrp' |
Revision 3d9bee2 by Campbell Barton January 21, 2019, 21:26 (GMT) |
Cleanup: rename shader containers These only contain shaders, so name Shaders instead of ShaderData. |
Revision a712fbd by Antonio Vazquez January 21, 2019, 17:30 (GMT) |
GP: Cleanup previous commit |
Revision 4814945 by Antonio Vazquez January 21, 2019, 17:29 (GMT) |
Fix T60714: Avoid creation of nested objects In grease pencil is not logic add an object inside other object in edit mode. The object must be created only in Object mode. |
Revision 0af8ad5 by Antonio Vazquez January 21, 2019, 16:39 (GMT) |
GP: Fix memory leaks when use cutter with weights There were some issues when copy the weights and other memory leaks. Also some code cleanup. |
January 21, 2019, 16:26 (GMT) |
Fix keymap preferences UI layout issues for modifier keys. |
Revision a6e6ad0 by Brecht Van Lommel January 21, 2019, 15:10 (GMT) |
Revision 14b5668 by Clément Foucault January 21, 2019, 14:21 (GMT) |
DRW: Fix corner indices order in clipping plane setup Fix T60667: Eevee: reflection plane bug in rendered view. |
Revision 9bc47ed by Campbell Barton January 21, 2019, 12:55 (GMT) |
Fix clipping shaders with some AMD/Intel drivers Caused: error: unsized array index must be constant Use hard coded number of clipping planes, copying the 4th to 5 & 6 when only 4 are used. |
Revision 0c829e8 by Jacques Lucke January 21, 2019, 12:43 (GMT) |
Fix T60709: Apply Object Transform does nothing by default |
Revision ba4de7f by Clément Foucault January 21, 2019, 11:54 (GMT) |
GPUShader: Add GPU_VERTEX/FRAGMENT/GEOMETRY_SHADER defines This makes it possible to have some code specific to each shader inside a shader library. |
Revision f8d040c by Antonio Vazquez January 21, 2019, 10:03 (GMT) |
T60701: GP using cutter tool on stroke with vertex group crashes blender |
Revision 97c7c0a by Brecht Van Lommel January 21, 2019, 09:54 (GMT) |
Cleanup: add clarifying comments for recent NUMA fixes. |
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MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021