Revision b0dee09 by Howard Trickey January 19, 2019, 20:58 (GMT) |
Fix bevel modifier spread value bug. Was using same field as value, by mistake. |
Revision 8a61ea7 by Campbell Barton January 19, 2019, 02:58 (GMT) |
Cleanup: add trailing commas Prevents clang-format merging into a single line. |
Revision c59370b by Brecht Van Lommel January 18, 2019, 20:00 (GMT) |
Merge branch 'blender2.7' |
January 18, 2019, 19:59 (GMT) |
Fix T60627: Cycles render hanging on Windows with threadripper CPU. |
Revision c5eb10b by Brecht Van Lommel January 18, 2019, 19:58 (GMT) |
Fix T60585: Cycles not using all cores on threadripper, after recent changes. |
Revision be8202d by Brecht Van Lommel January 18, 2019, 18:18 (GMT) |
Fix T60585: Cycles not using all cores on threadripper, after recent changes. |
Revision b640fd8 by Howard Trickey January 18, 2019, 17:54 (GMT) |
Add miter pattern options. Will document the new options in release notes, then in manual. Still a bit of work to do on the bulging shape that appears on cube corners if using arc inner miters, but will do that later. Also need to do something smarter in clamp overlap. |
Revision c9938eb by Brecht Van Lommel January 18, 2019, 17:39 (GMT) |
Fix T60615: Cycles baking not working with some modifiers. Refactors Cycles mesh export a bit to avoid unnecessary copies and to be in sync with the Blender baker. |
Revision 985dcbf by Charlie Jolly January 18, 2019, 15:50 (GMT) |
GP: Guides: Fix bug with Mkey and Circular guides Reported by @pepeland. Adding missing events on the first point was breaking the guide behaviour. Also, updated Ckey so it always defaults to Circular mode when guides are off. |
Revision b5bc215 by Clément Foucault January 18, 2019, 15:30 (GMT) |
View 3D Grid: Improve precision and reduce code complexity Instead of doing manual ray-plane intersection we use normalized positions of the grid mesh and apply scaling after interpolation so that we keep good precision even at really far distances. Precision is now two order of magnitude better and does not produce the same kind of artifact at lower clip start values. This commit also cleanup the implementation. Fixes T58918 Grid not appearing correctly at low clip start in 2.8 |
Revision bb4c760 by Brecht Van Lommel January 18, 2019, 15:11 (GMT) |
Preferences: assortment of minor layout tweaks. |
Revision 5e121c8 by Stefan Werner January 18, 2019, 14:17 (GMT) |
Cycles: Fixed uninitialized memory Cryptomatte on CPU with accurate mode was hitting uninitialized variables. This is now explicitly initializing them to NULL. |
Revision 547cb5e by Campbell Barton January 18, 2019, 13:53 (GMT) |
Fix/workaround: Undo erase all dyntopo changes Memfile undo isn't compatible with sculpt or edit-mode. This didn't work in 2.7x, so best disable memfile undo for now in situations where it's going to loose data or crash. |
Revision 985712e by Campbell Barton January 18, 2019, 13:25 (GMT) |
Fix loading a file saved w/ dyntopo Ensure ED_editors_init doesn't create any undo steps before the initial memfile undo is written. |
Revision c8067a5 by Campbell Barton January 18, 2019, 12:15 (GMT) |
Fix undo push entering sculpt mode |
Revision 1e32039 by Brecht Van Lommel January 18, 2019, 11:38 (GMT) |
Cleanup: remove unnecessary CUDA architecture sm_72, it's for Tegra chips. |
Revision d3ec425 by Sergey Sharybin January 18, 2019, 11:29 (GMT) |
Subdiv CCG: Cleanup, comments |
Revision fb053ae by Sergey Sharybin January 18, 2019, 11:29 (GMT) |
Multires: Correct averaging Before that only normal component was averaged, which is not really correct. Unfortunately, the new code is somewhat slower due to more involved math to deal properly with non-quad faces, but the plan is to move averaging from runtime to edit time, This means, that mdisps will always be continuous around the edges and no averaging on every frame change of animated character will be needed. |
Revision cb5302f by Sergey Sharybin January 18, 2019, 11:29 (GMT) |
Math: Make it possible to use vector for both input and output Avoids nasty code all over where such math is required, and compilers can easily deal with such situation. Don't prefer questionable micro-optimization which comes with a cost of nasty actual logic code. |
Revision 91697b0 by Sergey Sharybin January 18, 2019, 11:29 (GMT) |
Multires: Ensure continuity when reshaping from object |
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