Revision 18c9101 by Campbell Barton November 29, 2018, 20:23 (GMT) |
Templates: tweak sculpt to work w/o opensubdiv |
Revision 23284e4 by Gaia Clary November 29, 2018, 17:33 (GMT) |
add: visual studio Compiler warning (order of attribute init in c++ constructors) |
Revision e03eaf5 by Brecht Van Lommel November 29, 2018, 17:26 (GMT) |
Fix wrong property name in preview render Python script. |
Revision 3c767ce by Gaia Clary November 29, 2018, 16:04 (GMT) |
add: visual studio Compiler warning (order of attribute init in c++ constructors) |
Revision 26d5a36 by Alexander Gavrilov November 29, 2018, 15:57 (GMT) |
Texture Paint: fix artifacts when using masks with symmetry. For most brushes, texture painting uses a special mask accumulation table in order to ensure that the amount of added color only increases when the same pixel is touched multiple times by the stroke. Unfortunately, only the mask texture was added to the mask before this check, while normal, stencil, texture alpha masks were applied after this check. This means that the check can pass if e.g. the pressure is increased, but the final mask value is actually lower. One might think that the mask values are fixed per pixel, but with symmetry that isn't true. The result is a nasty stripe artifact due to the discrete cutoff nature of the accumulation test. In order to fix this, apply all masks before accumulation. |
Revision 43e7c5d by Brecht Van Lommel November 29, 2018, 15:50 (GMT) |
Bump version to 2.80 beta. |
Revision 919503d by Brecht Van Lommel November 29, 2018, 15:50 (GMT) |
New splash image for Beta. This one focuses on the development fund campaign. We plan to do more more splash updates during the Beta. |
Revision 7c6fc8b by Brecht Van Lommel November 29, 2018, 15:49 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 1f5216c by Charlie Jolly November 29, 2018, 15:44 (GMT) |
GP: Add option to draw primatives from center This allows primatives to be drawn from the center using the ALT key. Also fixes SHIFT constraint not working correctly in all directions. Both options can be used together. Differential Revision: https://developer.blender.org/D4009 |
Revision 2c15439 by Brecht Van Lommel November 29, 2018, 15:42 (GMT) |
Fix internal compiler error when building with VS 2017 (15.9.3). It doesn't like alignment for function arguments, and I don't think this alignment is needed. Solution found by Ray Molenkamp. |
Revision 1c0bc19 by Bastien Montagne November 29, 2018, 15:25 (GMT) |
Fix T57796: bad 'draw emitter' conversion, importing shared particle systems from 2.79b to 2.80 Not sure what those #ifdef's were supposed to do exactly... But one thing is for sure, clearing that flag in particlesettings after first encounter would prevent transferring it properly to other objects that would use same particlesettings. |
Revision 51c85a2 by Bastien Montagne November 29, 2018, 15:25 (GMT) |
Cleanup: mark `PART_DRAW_EMITTER` of ParticleSetting drawflags as dreprecated. |
Revision e6605d5 by Alexander Gavrilov November 29, 2018, 14:51 (GMT) |
Fix depth offset in paint mode wireframe. The original offset was wrong because it applied a constant to homogenous coordinates (the actual depth is z/w), which broke totally if near clip distance was reduced. A correct depth offset has to take slope into account like glPolygonOffset in order to avoid dotted lines caused by interpolation precision variations. When drawing wire lines however only the slope of the line itself is accessible, so also generally increase the offset when the object is close. |
Revision 4c2a3b4 by Bastien Montagne November 29, 2018, 14:49 (GMT) |
Fix T57878: 2.8 Opening project in Blender Crashes. Crash was due to some modifier trying to access the editmesh of its target just after loading, when that editmesh has not yet been re-created... |
Revision 3cc0eb3 by Philipp Oeser November 29, 2018, 13:28 (GMT) |
Fix T58068: gizmo crash for bone on a disabled armature layer Maniphest Tasks: T58068 Differential Revision: https://developer.blender.org/D4004 |
Revision 28d2058 by Alexander Gavrilov November 29, 2018, 11:25 (GMT) |
Fix rotate around point under cursor 'seeing' hidden faces in paint modes. |
November 29, 2018, 11:23 (GMT) |
UI: make Q key available for quick favorites in clip editor. |
Revision 2134146 by Philipp Oeser November 29, 2018, 11:21 (GMT) |
Fix T58105: Subdivision Set operator stuck in relative mode Maniphest Tasks: T58105 Differential Revision: https://developer.blender.org/D4007 |
Revision 3aed46a by Philipp Oeser November 29, 2018, 11:17 (GMT) |
Fix T58100: Crash on bpy.context.object.visible_get() Maniphest Tasks: T58100 Differential Revision: https://developer.blender.org/D4003 |
November 29, 2018, 10:57 (GMT) |
UI: put clip editor annotation panel in own tab in sidebar. |
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MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021