Revision 65d01de by Sergey Sharybin November 21, 2018, 10:28 (GMT) |
Cycles: Cleanup, CUDA code path is not possible inside AVX2 |
Revision e85aa8b by Antonio Vazquez November 21, 2018, 09:52 (GMT) |
GP: Change cursor for primitves |
Revision 3a64d7c by Antonio Vazquez November 21, 2018, 08:03 (GMT) |
GP: Remove Target Weight switch |
Revision 7de712e by Campbell Barton November 21, 2018, 06:56 (GMT) |
Fix uv-sculpt use w/ tool-system |
Revision 77a80d9 by Campbell Barton November 21, 2018, 06:15 (GMT) |
Gizmo: show dial handle for unconstrained extrude Now only show an arrow when extrude was constrained on an axis. |
Revision 1a55132 by Campbell Barton November 21, 2018, 05:00 (GMT) |
Gizmo: set operator options before execution Avoid setting all operator options every redraw, instead set them before invoking. |
Revision 6b6105a by Campbell Barton November 21, 2018, 04:35 (GMT) |
Gizmo: run invoke_prepare even when the gizmo isn't modal This is useful for setting up state for gizmos that run operators too. |
Revision 67c3791 by Campbell Barton November 21, 2018, 02:07 (GMT) |
Object: minor changes to jump-to API - Always select the jump-to object, even if it's active. - Remove check for invalid object data (these cases will fail much earlier). |
Revision 18593c7 by Campbell Barton November 21, 2018, 02:04 (GMT) |
Cleanup: add reveal_hidden arg to jump-to API calls Jumping to data shouldn't necessarily change hidden status or visible layers. |
Revision a86a129 by Campbell Barton November 21, 2018, 01:58 (GMT) |
Gizmo: workaround for extrude modifying normals for XYZ axis This was done for the normal gizmo, but not the XYZ handles. |
Revision 774471d by Campbell Barton November 21, 2018, 01:58 (GMT) |
Fix custom matrix orientation being written to scene |
Revision ac5889a by Campbell Barton November 21, 2018, 01:58 (GMT) |
Correct editbone root-select check Mistake in recent commit. |
Revision 6315051 by Campbell Barton November 21, 2018, 01:14 (GMT) |
Gizmo: use Y-axis for armature extrude on normal For bones it's useful to extrude a bone aligned to the existing bone. |
Revision 04d0901 by Campbell Barton November 21, 2018, 00:45 (GMT) |
Gizmo: set the extrude transform constraint matrix |
Revision b6918ea by Pablo Vazquez November 21, 2018, 00:33 (GMT) |
UI: Horizontal/Vertical split options in Area menu. |
Revision 5b45434 by Campbell Barton November 21, 2018, 00:32 (GMT) |
Transform: use root/tip for bone normal orientation When there are no fully selected bones, use the normal of bones which only have the root/tip selected as a fallback. Without this, the extrude gizmo isn't very useful since extrude is often used with only the tip selected. |
Revision d433e9d by Pablo Vazquez November 21, 2018, 00:25 (GMT) |
UI: Icon and separator for Add Node (Search). |
Revision f021536 by Pablo Vazquez November 20, 2018, 23:40 (GMT) |
UI Theme: Minor improvements on contrast and consistency. * 3D Viewport grid adjustment to work with both bright/dark viewports (e.g. 2D Animation) * Match header/grid of NLA with Dopesheet/Graph Editor. * Avoid pure whites in unselected/inactive text. * Darken the scrollbar numbers. |
Revision 91e8509 by Campbell Barton November 20, 2018, 23:30 (GMT) |
Cleanup: use boolean array for mirror modifier |
Revision 1987543 by Campbell Barton November 20, 2018, 23:01 (GMT) |
Modifier: Mirror learns to bisect on plane D3966 by @kioku w/ edits. This adds bisect and flip options to mirror modifier. |
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MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021