Blender Git Commits

Blender Git "master" branch commits.

Page: 1451 / 5574

November 21, 2018, 10:28 (GMT)
Cycles: Cleanup, CUDA code path is not possible inside AVX2
November 21, 2018, 09:52 (GMT)
GP: Change cursor for primitves
November 21, 2018, 08:03 (GMT)
GP: Remove Target Weight switch
November 21, 2018, 06:56 (GMT)
Fix uv-sculpt use w/ tool-system
November 21, 2018, 06:15 (GMT)
Gizmo: show dial handle for unconstrained extrude

Now only show an arrow when extrude was constrained on an axis.
November 21, 2018, 05:00 (GMT)
Gizmo: set operator options before execution

Avoid setting all operator options every redraw,
instead set them before invoking.
November 21, 2018, 04:35 (GMT)
Gizmo: run invoke_prepare even when the gizmo isn't modal

This is useful for setting up state for gizmos that run
operators too.
November 21, 2018, 02:07 (GMT)
Object: minor changes to jump-to API

- Always select the jump-to object, even if it's active.
- Remove check for invalid object data
(these cases will fail much earlier).
November 21, 2018, 02:04 (GMT)
Cleanup: add reveal_hidden arg to jump-to API calls

Jumping to data shouldn't necessarily change hidden status
or visible layers.
November 21, 2018, 01:58 (GMT)
Gizmo: workaround for extrude modifying normals for XYZ axis

This was done for the normal gizmo, but not the XYZ handles.
November 21, 2018, 01:58 (GMT)
Fix custom matrix orientation being written to scene
November 21, 2018, 01:58 (GMT)
Correct editbone root-select check

Mistake in recent commit.
November 21, 2018, 01:14 (GMT)
Gizmo: use Y-axis for armature extrude on normal

For bones it's useful to extrude a bone aligned to the existing bone.
November 21, 2018, 00:45 (GMT)
Gizmo: set the extrude transform constraint matrix
November 21, 2018, 00:33 (GMT)
UI: Horizontal/Vertical split options in Area menu.
November 21, 2018, 00:32 (GMT)
Transform: use root/tip for bone normal orientation

When there are no fully selected bones,
use the normal of bones which only have the root/tip selected as a
fallback.

Without this, the extrude gizmo isn't very useful
since extrude is often used with only the tip selected.
Revision d433e9d by Pablo Vazquez
November 21, 2018, 00:25 (GMT)
UI: Icon and separator for Add Node (Search).
November 20, 2018, 23:40 (GMT)
UI Theme: Minor improvements on contrast and consistency.

* 3D Viewport grid adjustment to work with both bright/dark viewports (e.g. 2D Animation)
* Match header/grid of NLA with Dopesheet/Graph Editor.
* Avoid pure whites in unselected/inactive text.
* Darken the scrollbar numbers.
November 20, 2018, 23:30 (GMT)
Cleanup: use boolean array for mirror modifier
November 20, 2018, 23:01 (GMT)
Modifier: Mirror learns to bisect on plane

D3966 by @kioku w/ edits.

This adds bisect and flip options to mirror modifier.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021