Revision 59f0db4 by Campbell Barton November 16, 2018, 00:04 (GMT) |
Cleanup: remove 27X define |
Revision a765403 by Clément Foucault November 16, 2018, 00:03 (GMT) |
BKE: Fix probe duplication not duplicating data block |
Revision b24de94 by Campbell Barton November 15, 2018, 23:51 (GMT) |
Cleanup: de-duplicate 3d view select items |
Revision a915da2 by Clément Foucault November 15, 2018, 23:45 (GMT) |
Revision 988c425 by Brecht Van Lommel November 15, 2018, 23:37 (GMT) |
Keymaps: add double click loop select to RMB keymap. |
Revision e18cc07 by Brecht Van Lommel November 15, 2018, 23:37 (GMT) |
Fix Blender RMB keymap cursor being set when using border select. |
Revision 8510ef0 by Brecht Van Lommel November 15, 2018, 23:24 (GMT) |
Fix Blender 2.7 keymap missing spacebar search menu. |
Revision 23c3124 by Clément Foucault November 15, 2018, 23:13 (GMT) |
Edit Mesh: Improve mesh cage drawing / fix errors and cleanup * Fixes vertices with bad coloring. Now vertices draw with depth write so they occlude the underlying face geom overlay, avoiding double drawing the vertex. * Decrease the z_offset of edges so they don't poke too much through geometry. Also delete this offset in ortho view. * Add zoffset to active and selected vertices so they always draw on top if they overlap a non selected vertex. * Fix alpha of edge_fix in vertex selection mode |
Revision 98765e3 by Dalai Felinto November 15, 2018, 23:01 (GMT) |
RNA: LayerCollection.has_hidden_objects With this we have a way to tell that a collection has visible objects but not all of its objects are visible. |
November 15, 2018, 22:54 (GMT) |
Keymaps: left click select keymap changes Both the active tools and selection are now on LMB, which leads to various conflicts. For that reason the LMB keymap now has a couple of differences compared to before. These changes do not affect the RMB keymap. * Context Menu: W -> RMB * Select Tool activate: None -> W * Set Cursor: RMB -> Shift+RMB * Loop Select: Alt+LMB -> double click LMB * Mask Feather Vertex Slide: Shift+RMB -> Ctrl+Shift+RMB * Node Select: only with LMB now, no RMB The idea behind the W key Select Tool shortcut is that various tools can't be combined with selection, unlike the RMB keymap. So this works as a quick shortcut to drop a tool and go back to selection. Tools: set Select Box tool as default, rather than Cursor. This goes along with coming LMB select keymap changes, where we want the user to be able to LMB click to select by default, rather than set the cursor. The cursor will still be directly setabble with shift+RMB. |
Revision 5215c42 by Campbell Barton November 15, 2018, 22:44 (GMT) |
Revert "Keymap: remove 3D cursor keymap" This reverts commit 8ecc51e87fd0e3e9bb13622456d03d09926eab47. This is needed for keymaps that dont include cursor placement by default. |
Revision 0f21b64 by Campbell Barton November 15, 2018, 22:37 (GMT) |
WM: fix hard coded rename Currently the filenames are used when setting keymaps. This hard coded naming meant the preset and setting function need to be kept in sync. Prefer to not have hard coded replacements which need to be duplicated. |
Revision be66428 by Campbell Barton November 15, 2018, 22:23 (GMT) |
Error in recent keymap update |
Revision e0a30ae by Campbell Barton November 15, 2018, 22:19 (GMT) |
WM: Fix secondary toolbar events being ignored Error in recent workaround. |
November 15, 2018, 21:31 (GMT) |
Keymaps: replace select / action mouse system For Blender builtin configurations the option to choose the select mouse remains and is now also in the splash screen. It works by changing the keymap dynamically in the script, rather than using special events. The system of automatic switching of events was not flexible enough to deal with side effects that require further keymap changes, so it is now under more manual control in the script. This breaks compatibility for some scripts and exported key configurations. These can be fixed by replacing SELECTMOUSE, ACTIONMOUSE, EVT_TWEAK_S and EVT_TWEAK_A with appropriate LEFTMOUSE, RIGHTMOUSE, EVT_TWEAK_L and EVT_TWEAK_R events. Other than that, there should be no functional changes. |
Revision 8ecc51e by Campbell Barton November 15, 2018, 20:59 (GMT) |
Revision ffa461f by Clément Foucault November 15, 2018, 19:04 (GMT) |
Eevee: Add Filter Quality setting This setting can be tweaked to improve glossy reflection cubemaps. It increases the sample count for each roughness level. This settings affect the lookdev mode quality as well. |
Revision 1b32104 by Clément Foucault November 15, 2018, 19:04 (GMT) |
Eevee: Add Glossy Reflection clamping This enables reducing the noise comming from very bright light sources (like a sun) that can be found in distant HDRIs. The lost energy may be replaced manually by a sunlight that compensate the this loss. This clamping only concerns Reflection Cubmaps and is done on all on all of them. Setting to 0.0 disables it (default). |
Revision f896480 by Dalai Felinto November 15, 2018, 18:59 (GMT) |
Viewport collections visibility: Viewport and Selection options Right now we have a different behaviour whether users click on the name or on the visibility eye. When clicking on the eye, it is a toggle. When clicking in the name, you are isolating this collection (unless you use shift). As for the UI I tried using separator_spacer, but it was more work than worth. A lot of sub panels, and LEFT/RIGHT alignment work just fine. |
Revision 0ff424b by Dalai Felinto November 15, 2018, 18:49 (GMT) |
Viewport collections visibility: Remove collection icon I added the icon inspired by the H menu, but there is no need for this. |
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