Revision d9abb0e by Dalai Felinto November 15, 2018, 18:48 (GMT) |
Explicitly disable separator spacer in popover and pie menus It is doable to get it to work, you just need to process it line by line though, and get the right width of each one. Disabling it for now since it is not implemented anyways. |
Revision 26ea8cd by Brecht Van Lommel November 15, 2018, 17:48 (GMT) |
Fix tool error opening Sculpt template. |
Revision d1ff122 by Brecht Van Lommel November 15, 2018, 17:35 (GMT) |
Templates: set autosmooth threshold to 30�, matching default for new meshes. |
Revision 113a708 by Sergey Sharybin November 15, 2018, 17:29 (GMT) |
Fix T57854: Disable viewport visibility crash |
Revision c2164e5 by Clément Foucault November 15, 2018, 17:16 (GMT) |
Eevee: Add irradiance smoothing This is a parameter that will make the interpolation between irradiance cells of a same Irradiance Volume smoother, reducing the weight of the light leaking correction factors. It is usefull in some cases to avoid harsh lighting transition that can happen when a sample point it near a surface. |
Revision 11b3954 by Clément Foucault November 15, 2018, 17:16 (GMT) |
Eevee: Irradiance Grid: Make the influence shape corners round This makes it easier to add corrective light grids without having ugly blending corners revealing the shape of the grid bounds. |
Revision 21b0f74 by Clément Foucault November 15, 2018, 17:16 (GMT) |
Eevee: Lights: Reduce default cascade distance |
Revision 7ced0d3 by Clément Foucault November 15, 2018, 17:16 (GMT) |
Eevee: Cleanup & small optimization |
Revision 516e000 by Clément Foucault November 15, 2018, 17:16 (GMT) |
Eevee: Add Light Threshold value This is an important change. Starting from now, all lights have a finite influence radius (similar to the old sphere option for BI). In order to avoid costly setup time, this distance is first computed automatically based on a light threshold. The distance is computed at the light origin and using the inverse square falloff. The setting can be found inside the render settings panel > shadow tab. This light threshold does not take the light shape into account an may not suit every case. That's why we provide a per lamp override where you can just set the cutt off distance (Light Properties Panel > Light > Custom Distance). The influence distance is also used as shadow far clip distance. This influence distance does not concerns sun lights that still have a far clip distance. --- This change is important because it makes it possible to cull lights an improve performance drastically in the future. |
Revision d082b18 by Clément Foucault November 15, 2018, 17:16 (GMT) |
Eevee: Optimisation: Bypass light power calculation when not needed This makes quite a big improvement in my case 1.8ms vs 2.3ms for a single area light. This will make even more difference with light attenuation. |
Revision d0b0e7e by Clément Foucault November 15, 2018, 17:16 (GMT) |
Eevee: Cleanup: Fix wrong sun area light power calculation |
Revision f3074b9 by Clément Foucault November 15, 2018, 17:16 (GMT) |
Eevee: Make sun power match cycles better. I made an empirical test with a 100% diffuse sphere and manually tweak the lighting power of a sun lamp trying to fit cycles and eevee the best I can. Then I plotted the result and found a rough fit to the equation and that seems to work pretty well. |
Revision cfb6f14 by Philipp Oeser November 15, 2018, 16:52 (GMT) |
Fix node_shader_utils: "Specular Tint" is a float (not a color) |
Revision e6276e1 by Alexander Gavrilov November 15, 2018, 16:42 (GMT) |
RNA: always allow fallback from defaultarray to defaultvalue. The python getters for the array already allowed that, but not the actual C RNA access functions. This is inconsistent, so implement the fallback in all cases. Now if by default the property should contain the same value in all positions, it is not necessary to actually use an array. Reviewers: campbellbarton Differential Revision: https://developer.blender.org/D3940 |
Revision 8610b57 by Sergey Sharybin November 15, 2018, 16:19 (GMT) |
Cycles: Cleanup, code style |
Revision c617fca by Sergey Sharybin November 15, 2018, 16:17 (GMT) |
Merge branch 'master' into blender2.8 |
Revision cd9ab9d by Sergey Sharybin November 15, 2018, 16:16 (GMT) |
Cycles: Cleanup, code style |
Revision 4fbde56 by Jacques Lucke November 15, 2018, 16:10 (GMT) |
Py API: Fix documentation/actual behavior missmatch in gpu.matrix |
Revision 4d04235 by Jacques Lucke November 15, 2018, 15:54 (GMT) |
Py API Docs: Fix formatting |
Revision 7291996 by Sergey Sharybin November 15, 2018, 15:50 (GMT) |
Fix T57825: Crash when assign material We need to make sure that all the nested node trees are localized. Because of this reason, we need to roll back to a bit older way of dealing with materials. Should be all safe now with the fixes from few moments ago. |
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