Blender Git Commits

Blender Git "master" branch commits.

Page: 1459 / 5574

November 16, 2018, 00:04 (GMT)
Cleanup: remove 27X define
November 16, 2018, 00:03 (GMT)
BKE: Fix probe duplication not duplicating data block
November 15, 2018, 23:51 (GMT)
Cleanup: de-duplicate 3d view select items
November 15, 2018, 23:45 (GMT)
Edit Mesh: Fixes display of custom normals

Should fix T57620
November 15, 2018, 23:37 (GMT)
Keymaps: add double click loop select to RMB keymap.
November 15, 2018, 23:37 (GMT)
Fix Blender RMB keymap cursor being set when using border select.
November 15, 2018, 23:24 (GMT)
Fix Blender 2.7 keymap missing spacebar search menu.
November 15, 2018, 23:13 (GMT)
Edit Mesh: Improve mesh cage drawing / fix errors and cleanup

* Fixes vertices with bad coloring. Now vertices draw with depth write so
they occlude the underlying face geom overlay, avoiding double drawing the
vertex.

* Decrease the z_offset of edges so they don't poke too much through
geometry. Also delete this offset in ortho view.

* Add zoffset to active and selected vertices so they always draw on top
if they overlap a non selected vertex.

* Fix alpha of edge_fix in vertex selection mode
November 15, 2018, 23:01 (GMT)
RNA: LayerCollection.has_hidden_objects

With this we have a way to tell that a collection has visible objects
but not all of its objects are visible.
November 15, 2018, 22:54 (GMT)
Keymaps: left click select keymap changes

Both the active tools and selection are now on LMB, which leads to
various conflicts.

For that reason the LMB keymap now has a couple of differences
compared to before. These changes do not affect the RMB keymap.

* Context Menu: W -> RMB
* Select Tool activate: None -> W
* Set Cursor: RMB -> Shift+RMB
* Loop Select: Alt+LMB -> double click LMB
* Mask Feather Vertex Slide: Shift+RMB -> Ctrl+Shift+RMB
* Node Select: only with LMB now, no RMB

The idea behind the W key Select Tool shortcut is that various
tools can't be combined with selection, unlike the RMB keymap.
So this works as a quick shortcut to drop a tool
and go back to selection.

Tools: set Select Box tool as default, rather than Cursor.

This goes along with coming LMB select keymap changes,
where we want the user to be able to LMB click to select by default,
rather than set the cursor.
The cursor will still be directly setabble with shift+RMB.
November 15, 2018, 22:44 (GMT)
Revert "Keymap: remove 3D cursor keymap"

This reverts commit 8ecc51e87fd0e3e9bb13622456d03d09926eab47.

This is needed for keymaps that dont include cursor placement by
default.
November 15, 2018, 22:37 (GMT)
WM: fix hard coded rename

Currently the filenames are used when setting keymaps.
This hard coded naming meant the preset and setting function
need to be kept in sync.

Prefer to not have hard coded replacements which need to be duplicated.
November 15, 2018, 22:23 (GMT)
Error in recent keymap update
November 15, 2018, 22:19 (GMT)
WM: Fix secondary toolbar events being ignored

Error in recent workaround.
November 15, 2018, 21:31 (GMT)
Keymaps: replace select / action mouse system

For Blender builtin configurations the option to choose the select mouse remains
and is now also in the splash screen. It works by changing the keymap dynamically
in the script, rather than using special events.

The system of automatic switching of events was not flexible enough to deal with
side effects that require further keymap changes, so it is now under more manual
control in the script.

This breaks compatibility for some scripts and exported key configurations.
These can be fixed by replacing SELECTMOUSE, ACTIONMOUSE, EVT_TWEAK_S and
EVT_TWEAK_A with appropriate LEFTMOUSE, RIGHTMOUSE, EVT_TWEAK_L and
EVT_TWEAK_R events.

Other than that, there should be no functional changes.
November 15, 2018, 20:59 (GMT)
Keymap: remove 3D cursor keymap

Rely on 3D view keymap, fixes T57843
November 15, 2018, 19:04 (GMT)
Eevee: Add Filter Quality setting

This setting can be tweaked to improve glossy reflection cubemaps.

It increases the sample count for each roughness level.
This settings affect the lookdev mode quality as well.
November 15, 2018, 19:04 (GMT)
Eevee: Add Glossy Reflection clamping

This enables reducing the noise comming from very bright light sources
(like a sun) that can be found in distant HDRIs.

The lost energy may be replaced manually by a sunlight that compensate the
this loss.

This clamping only concerns Reflection Cubmaps and is done on all on all
of them.

Setting to 0.0 disables it (default).
November 15, 2018, 18:59 (GMT)
Viewport collections visibility: Viewport and Selection options

Right now we have a different behaviour whether users click on the name or on
the visibility eye.

When clicking on the eye, it is a toggle. When clicking in the name, you
are isolating this collection (unless you use shift).

As for the UI I tried using separator_spacer, but it was more work than
worth. A lot of sub panels, and LEFT/RIGHT alignment work just fine.
November 15, 2018, 18:49 (GMT)
Viewport collections visibility: Remove collection icon

I added the icon inspired by the H menu, but there is no need for this.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021