Revision 6c892ef by Campbell Barton October 29, 2018, 02:03 (GMT) |
Revision d58cf82 by Campbell Barton October 29, 2018, 01:49 (GMT) |
Cleanup: avoid C++ keyword in DNA |
Revision c750ebe by Campbell Barton October 29, 2018, 00:08 (GMT) |
PyAPI: remove GPUVertFormat() creation from a list We already have `attr_add` method, best not have two ways to do the same thing. See: D3830 |
Revision 02035c3 by Campbell Barton October 28, 2018, 23:35 (GMT) |
Cleanup: typo |
Revision 26ed545 by Campbell Barton October 28, 2018, 23:24 (GMT) |
Cleanup: style |
Revision 05588f9 by Julian Eisel October 28, 2018, 21:56 (GMT) |
Fix crash flipping region without active area Would happen when cursor is in-between editors for example. |
Revision 2c545c0 by Clément Foucault October 28, 2018, 20:42 (GMT) |
BLI: Add comment about to orthogonalize_m3/4 |
Revision 61e4e31 by Clément Foucault October 28, 2018, 20:42 (GMT) |
Eevee: Fix contact shadow creating to overshadowing This was because the shadow rays could be generated below the geometric normal. |
Revision b8331b7 by Clément Foucault October 28, 2018, 20:42 (GMT) |
Eevee: Implement jittered soft shadowmap This new option is located in the shadows options in the render settings. This approach is simple and just randomize the shadow map position (not the lamp itself) and just let the temporal supersampling do the average of all the shadowing. The downside is that is needs quite a large number of samples to give smooth results and individual sample position can remain visible. Enabling this option will make the viewport refresh all shadow maps every redraw so it has a serious performance impact. This approach is not physicaly based at all and will not match cycles. ---- The sampling for point lamps (spheres) is not |
Revision 49f6c35 by Clément Foucault October 28, 2018, 20:42 (GMT) |
DRW: Cleanup: Redundant check |
Revision f15afc4 by Philipp Oeser October 28, 2018, 19:39 (GMT) |
Use keyword argument for ui label text in cryptomatte passes |
Revision 39bc44f by Antonio Vazquez October 28, 2018, 17:20 (GMT) |
GP: Refactor Instance modifier and rename to Array The old name Instance was logic when the modifier created new object instances, but now works equal to mesh Array modifier, so the old name was not logic and must be Array. Also added a Object to use as offset similar to mesh Array modifier. |
Revision 9bcdb19 by Brecht Van Lommel October 28, 2018, 16:46 (GMT) |
Fix label misalignment when there are multiple buttons on the right side. |
Revision 41a2842 by Brecht Van Lommel October 28, 2018, 16:46 (GMT) |
Cleanup: fix compiler warnings. |
Revision 046735d by Brecht Van Lommel October 28, 2018, 15:41 (GMT) |
Merge branch 'master' into blender2.8 |
October 28, 2018, 14:08 (GMT) |
Fix snaps appearing in system bookmarks on Linux. Differential Revision: https://developer.blender.org/D3838 |
Revision 47953de by Brecht Van Lommel October 28, 2018, 13:55 (GMT) |
Fix Linux build after Cryptomatte commit. |
Revision 94ab642 by Philipp Oeser October 28, 2018, 09:40 (GMT) |
Fix T57394: missing bl_category in panel (custom props / stereoscopy) Differential Revision: https://developer.blender.org/D3835 |
Revision e58c6cf by Stefan Werner October 28, 2018, 09:37 (GMT) |
Cycles: Added Cryptomatte output. This allows for extra output passes that encode automatic object and material masks for the entire scene. It is an implementation of the Cryptomatte standard as introduced by Psyop. A good future extension would be to add a manifest to the export and to do plenty of testing to ensure that it is fully compatible with other renderers and compositing programs that use Cryptomatte. Internally, it adds the ability for Cycles to have several passes of the same type that are distinguished by their name. Differential Revision: https://developer.blender.org/D3538 |
Revision 3bc8bc0 by Julian Eisel October 27, 2018, 15:18 (GMT) |
Cleanup: More meaningful variable name |
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