Revision c0b3e3d by Brecht Van Lommel October 27, 2018, 13:00 (GMT) |
Fix T57393: Cycles OSL bevel and AO not working after OSL upgrade. |
Revision 7e3e26d by Campbell Barton October 27, 2018, 01:25 (GMT) |
Tool System: pie menu style activate-on-release Support activate on release for the popup toolbar. |
Revision 5e85384 by Campbell Barton October 27, 2018, 01:25 (GMT) |
UI: operator to press the active button Needed to use the keymap to activate buttons from other keys. |
Revision 6479e80 by Dalai Felinto October 26, 2018, 23:01 (GMT) |
Multi-Objects: Curve - select pick, linked and short path I'm following mesh editing to decide when to switch active object, or deselect the other objects. I hope we can keep this all consistent in the end. |
Revision 7cbbc65 by Dalai Felinto October 26, 2018, 22:20 (GMT) |
Cleanup: Remove silly redundant if check in ED_armature_edit_select_pick |
Revision 254774a by Dalai Felinto October 26, 2018, 22:18 (GMT) |
Fix T57367: Multi-Object-Mode: Edit Lattice selection only working for active object For the records, curves still have this problem. |
Revision cd36d3f by Dalai Felinto October 26, 2018, 21:30 (GMT) |
Fix lasso selection not working for lattices Regression introduced on e88e80a6. This was broken for both single and multi-objects. It is a typo that apparently slipt through testing, oh well. I'm glad I caught this, I just wished it would have been faster. |
Revision 009bfbf by Dalai Felinto October 26, 2018, 18:33 (GMT) |
Fix crash when switching to Scripting workspace Crash introduced on: a4a6ed1ba3c86ed842f4373c65d64d28d827f864. |
Revision b6a795f by Dalai Felinto October 26, 2018, 16:48 (GMT) |
Small cleanup: Remove uneeded/wrong check If ob was NULL it would crash in the else part of the if statement. If we really think we may run into that (which we should not) we can just assert or add a if (ob == NULL) return; in the top of the function. |
Revision f1974bb by Dalai Felinto October 26, 2018, 16:48 (GMT) |
Fix unreported: Crash when adding lattice vertex group |
Revision 6d4e776 by Dalai Felinto October 26, 2018, 16:39 (GMT) |
Fix unreported: Crash when removing lattice vertex group |
Revision 4af280a by Dalai Felinto October 26, 2018, 16:39 (GMT) |
Refactor cleanup: BKE_object_is_in_editmode Using switch and keep it concise. |
Revision a2dc4d2 by Dalai Felinto October 26, 2018, 16:11 (GMT) |
Fix T57368: Multi-Object-Mode: Edit Lattice draws only active As it turned out the issue wasn't that we were drawing only the active, but that the "object mode" lattice drawing was drawing on top of the drawing for all the edit mode lattice objects. We are doing the same original behaviour for curves and even meshes. To be investigated if it is ok for those other cases. |
Revision f1673d2 by Lukas Stockner October 26, 2018, 14:21 (GMT) |
Cycles: Expose noisy image pass by default when rendering with denoiser Apparently quite a few users would like to have the noisy pass available when using the denoiser, and since it's being generated anyways we might as well expose it by default. Reviewers: brecht Differential Revision: https://developer.blender.org/D3608 |
Revision 1cc7d71 by Dalai Felinto October 26, 2018, 14:04 (GMT) |
Multi-Objects: LATTICE_OT_make_regular Committing this for the sake of completionism. I'm going to bring this up for review, I think we may want to revert it. Fundamentally I'm changing the behaviour of the operator both in object mode (acting on all selected lattice objects), as well as the edit mode (acting on all lattices in edit mode, regardless of them having any selected vertice). |
Revision a321f68 by Clément Foucault October 26, 2018, 08:54 (GMT) |
Workbench: Fix shadows on macOS |
Revision 48b5648 by Clément Foucault October 26, 2018, 08:54 (GMT) |
GPUTexture: Add supports for GL_DEPTH32F_STENCIL8 texture format |
Revision d5fe6e4 by Clément Foucault October 26, 2018, 08:54 (GMT) |
GPU: Add workarounds for buggy glBlitFramebuffer function on macOS + Radeon When calling glBlitFramebuffer on most (if not all) mac that have a GPU from the Radeon Pro series, the data is not properly copied and only a subset of the pixels are correctly copied. This only happens when blitting the depth buffer if the depth buffer is GL_DEPTH24_STENCIL8. Changing the depth buffer format to GPU_DEPTH32F_STENCIL8 fixes the issue but only works if blitting the depth componnent. The stencil componnent still provoke issues when being copied. |
Revision 70d73ff by Clément Foucault October 26, 2018, 08:54 (GMT) |
Eevee: SSS: Fix issue with mac and stencil buffer blitting Adding a workaround in this case: we blit the depth buffer instead of the stencil buffer and use the copy as the texture. This is slower but at least it should work. |
Revision 9b7dd0a by Antonio Vazquez October 26, 2018, 07:02 (GMT) |
GP: Assign new materials to brushes When create a new material, this must be set to the brushes automatically. |
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