Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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October 22, 2018, 15:59 (GMT)
Optimizadion: Fix performanse issue of UI on some old GPUs.

Apparently the registry is not large enough and the compiler does something bad in indexing the array.
October 22, 2018, 15:18 (GMT)
Drag & Drop: Support Open/Link/Append when dropping .blend file

When a .blend file is dropped into Blender a small menu opens.
In that menu the user can choose between three options: Open, Link and Append.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D3801
October 22, 2018, 15:13 (GMT)
Followup to previous change, reduce number of relations updates

Only tag relations update when new f-curve was allocated. This solves
possible too slow keyframe insertion when doing character animation,
but still does proper relation update when new ID component became
animated.
October 22, 2018, 14:49 (GMT)
Depsgraph: Fix missing relation update

The issue was happening when adding animation to properties
which affects different components of IDs.

Reported by Philipp Oeser as part of T56636.
October 22, 2018, 14:43 (GMT)
Fix T56636: Custom property cannot be animated

No need to tag object for time update, with new dependency graph
this forces animation to be re-evaluated, which is not something
we want in this instance.

Same patch/solution Philipp Oeser came to as well.
October 22, 2018, 14:43 (GMT)
Mark TODO/XXX as solved

We do have proper access to bmain now.
October 22, 2018, 13:56 (GMT)
DRW: Fix missing uniform warning in debug mode

Fix T57318
October 22, 2018, 13:56 (GMT)
DRW: Fix crash on startup for old Nvidia drivers

This should fix T57296 once and for all.
October 22, 2018, 13:01 (GMT)
Python API: fix docstrings
October 22, 2018, 12:55 (GMT)
API Docs: remove 'level' from blf.color arguments

Reviewers: brecht

Differential Revision: https://developer.blender.org/D3819
October 22, 2018, 12:09 (GMT)
Fix T57028: Connect Vertex not working with more than 2 selected
vertices

rB944054fbb61e introduced a sanity check which is not needed and
prevents the operator to run successfully with more than 2 selected
vertices

Reviewed By: dfelinto

Differential Revision: https://developer.blender.org/D3763
October 22, 2018, 11:53 (GMT)
Outliner: drag&drop - separate moving from parenting

Use drag&drop to parent objects in the outliner by holding down shift.
Previously it was easy to accidently parent objects and there was no way to notice it immediatly.

In some views it is possible to parent objects without using shift; should be obvious from context.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D3812
October 22, 2018, 11:00 (GMT)
GPU: Fix Issue with recursive downsample and Intel HDXXX

This is caused by a driver bug that prevent us from rendering to (or even
binding) a texture mip level that is below GL_TEXTURE_MAX_LEVEL of the
target texture. This is fine in most drivers (and legal AFAIK) but not on
thoses Intels HDXXX + Windows.

As a fix we just put GL_TEXTURE_MAX_LEVEL lower (which is illegal because
it is undefined behaviour), but in practice it works ok and does not
trigger any warnings or errors.

This commit fixes most of the problems encountered on these GPUs (T56668).
October 22, 2018, 08:55 (GMT)
Merge branch 'master' into blender2.8

Conflicts:
source/blender/windowmanager/intern/wm_init_exit.c
October 22, 2018, 08:39 (GMT)
Tentative fix for T57066: Daily build of Blend 2.79 crashes on OSX Mojave.

Looks like we need to explicitly set i18n language to default value on
some OSs... Unless that 'need to create new translated-name IDs in
versionning code for startup file' situation is really seldom.

Anyway, hopefully that will fix the crash.
October 22, 2018, 07:08 (GMT)
UI: remove mask toolbar, use menus instead
October 22, 2018, 05:43 (GMT)
UI: move scrollbars inside region tabs
October 22, 2018, 04:13 (GMT)
Merge branch 'master' into blender2.8
October 22, 2018, 04:08 (GMT)
Prevent G.fileflags changes when WM_OT_save_mainfile() is called from script

This is to solve an issue where a blend file could be compressed
unbeknownst to the artist. This happened in the following situtation:

- Artist edits an uncompressed blend file.
- Some script saves a compressed blendfile to a separate location.
- When the artist saves the file (s)he is editing (File>Save, or Ctrl+S),
it was silently compressed.

Cherry pick from: cd3b313d5f44a10a1150bf1ddb560775d1bcd827
October 22, 2018, 03:59 (GMT)
Merge branch 'master' into blender2.8

Reverts: 92fd931e536
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021