Revision baca834 by Campbell Barton September 12, 2018, 02:07 (GMT) |
Cleanup: use _len suffix |
Revision c350424 by Campbell Barton September 11, 2018, 21:22 (GMT) |
Fix scale-cage refresh w/ view orientation |
Revision ef32be2 by Campbell Barton September 11, 2018, 21:22 (GMT) |
Fix scale-cage editmode pivot point |
Revision 1898616 by Campbell Barton September 11, 2018, 20:33 (GMT) |
Tool System: show bisect tool options |
Revision 8eedccb by Clément Foucault September 11, 2018, 20:11 (GMT) |
Fix T56752: Tooltip flicker alpha on redraw |
Revision 6c6c3ba by Campbell Barton September 11, 2018, 19:51 (GMT) |
Cleanup: style |
Revision d495916 by Sergey Sharybin September 11, 2018, 15:37 (GMT) |
Multires: Fix memory leak on reshape Was happening when number of vertices didn't match. |
Revision 57f9e31 by Clément Foucault September 11, 2018, 15:05 (GMT) |
DRW: Convert common theme color to linear for viewport render This is not 100% correct (it should use a transfer function depending on the display profile) but this is already much better than using srgb. |
Revision 3fbdcef by Sergey Sharybin September 11, 2018, 14:37 (GMT) |
Subdiv: Initial implementation of CCG Attempts to substitude CCGDM with an OpenSubdiv based structure which has less abstraction levels. The missing part in this substitude is a face pointers which old CCGDM/multires code was using to stitch faces (averaging boundaries). Another curial bit missing: "reshaping" of multires CD_MDISPS to the state of new PBVH grids. The new code is only available when OpenSubdiv modifier is enabled (WITH_OPENSUBDIV_MODIFIER=ON) and with debug value of 128. This is so this WIP code is not interfering with current production machines in the studio. Reviewers: brecht Reviewed By: brecht Differential Revision: https://developer.blender.org/D3685 |
Revision 998a804 by Clément Foucault September 11, 2018, 14:34 (GMT) |
DRW: Don't highjack all debug values (cont) |
Revision 1a590c7 by Clément Foucault September 11, 2018, 14:27 (GMT) |
DRW: Don't highjack all debug values |
Revision 1908276 by Brecht Van Lommel September 11, 2018, 14:21 (GMT) |
Fix workspace order and shortcut keys not matching. |
Revision 5a7c3d5 by Clément Foucault September 11, 2018, 14:15 (GMT) |
Eevee: Prepare for fullres tracing |
Revision aa5c543 by Clément Foucault September 11, 2018, 14:15 (GMT) |
Eevee: Fix downsampling shader with textureGather This was leading to issues with all raytracing and AO algorithm. Fix T55619 |
Revision 766d9c2 by Clément Foucault September 11, 2018, 14:15 (GMT) |
GPUMaterial: Fix issue with coloramp and constant interpolation It was not respecting the clamp to edge texture param because we use texelFetch directly in this case. |
September 11, 2018, 14:09 (GMT) |
Cloth: Fix mistake in recent angular bending commit (b6f0f8a5b5a) The angular spring force computation function was being called even in linear mode, with empty angular springs. |
Revision eaf993a by Sergey Sharybin September 11, 2018, 13:34 (GMT) |
Followup for previous PBVH commit Didn't realize the index buffer is stored once in a BVH and same pointer is reused. Surprisingly, simple files were fixed with the previous fix. Now disabled the optimization all together, and it was simpler to just completely remove all residue of the code. It is likely to be a different implementation anyway, so no need to try to keep code in a semi-broken state. |
Revision cde66d7 by Germano Cavalcante September 11, 2018, 13:03 (GMT) |
GPUVertBuf.fill: support for objects with buffer interface. Differential Revision: https://developer.blender.org/D3684 |
Revision 8dde1e1 by Sergey Sharybin September 11, 2018, 12:45 (GMT) |
FIx/workaround wrong number of primitives in PBVG grid buffers Nodes can have different number of grids, so can not so simply re-use index buffer across nodes. For now allow re-using buffer if number of grids matches. The issue is, number of grids is probably almost never matches, so in order to have this optimization working need more tricks. Maybe we can "instance" index buffers? |
Revision 7951adf by Campbell Barton September 11, 2018, 12:31 (GMT) |
UI: fix redo panel becoming permanently hidden |
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