Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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September 12, 2018, 02:07 (GMT)
Cleanup: use _len suffix
September 11, 2018, 21:22 (GMT)
Fix scale-cage refresh w/ view orientation
September 11, 2018, 21:22 (GMT)
Fix scale-cage editmode pivot point
September 11, 2018, 20:33 (GMT)
Tool System: show bisect tool options
September 11, 2018, 20:11 (GMT)
Fix T56752: Tooltip flicker alpha on redraw
September 11, 2018, 19:51 (GMT)
Cleanup: style
September 11, 2018, 15:37 (GMT)
Multires: Fix memory leak on reshape

Was happening when number of vertices didn't match.
September 11, 2018, 15:05 (GMT)
DRW: Convert common theme color to linear for viewport render

This is not 100% correct (it should use a transfer function depending
on the display profile) but this is already much better than using srgb.
September 11, 2018, 14:37 (GMT)
Subdiv: Initial implementation of CCG

Attempts to substitude CCGDM with an OpenSubdiv based structure
which has less abstraction levels. The missing part in this
substitude is a face pointers which old CCGDM/multires code was
using to stitch faces (averaging boundaries).

Another curial bit missing: "reshaping" of multires CD_MDISPS
to the state of new PBVH grids.

The new code is only available when OpenSubdiv modifier is
enabled (WITH_OPENSUBDIV_MODIFIER=ON) and with debug value of
128. This is so this WIP code is not interfering with current
production machines in the studio.

Reviewers: brecht

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D3685
September 11, 2018, 14:34 (GMT)
DRW: Don't highjack all debug values (cont)
September 11, 2018, 14:27 (GMT)
DRW: Don't highjack all debug values
September 11, 2018, 14:21 (GMT)
Fix workspace order and shortcut keys not matching.
September 11, 2018, 14:15 (GMT)
Eevee: Prepare for fullres tracing
September 11, 2018, 14:15 (GMT)
Eevee: Fix downsampling shader with textureGather

This was leading to issues with all raytracing and AO algorithm.

Fix T55619
September 11, 2018, 14:15 (GMT)
GPUMaterial: Fix issue with coloramp and constant interpolation

It was not respecting the clamp to edge texture param because we use
texelFetch directly in this case.
Revision 9ac72ab by Luca Rood
September 11, 2018, 14:09 (GMT)
Cloth: Fix mistake in recent angular bending commit (b6f0f8a5b5a)

The angular spring force computation function was being called even in
linear mode, with empty angular springs.
September 11, 2018, 13:34 (GMT)
Followup for previous PBVH commit

Didn't realize the index buffer is stored once in a BVH
and same pointer is reused. Surprisingly, simple files
were fixed with the previous fix.

Now disabled the optimization all together, and it was
simpler to just completely remove all residue of the
code. It is likely to be a different implementation
anyway, so no need to try to keep code in a semi-broken
state.
September 11, 2018, 13:03 (GMT)
GPUVertBuf.fill: support for objects with buffer interface.

Differential Revision: https://developer.blender.org/D3684
September 11, 2018, 12:45 (GMT)
FIx/workaround wrong number of primitives in PBVG grid buffers

Nodes can have different number of grids, so can not so simply
re-use index buffer across nodes. For now allow re-using buffer
if number of grids matches.

The issue is, number of grids is probably almost never matches,
so in order to have this optimization working need more tricks.
Maybe we can "instance" index buffers?
September 11, 2018, 12:31 (GMT)
UI: fix redo panel becoming permanently hidden
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021