Revision e977fe9 by Sergey Sharybin July 27, 2018, 08:18 (GMT) |
Cycles: Cleanup in image manager, switch statement instead of if-else Allows to catch enumerator values which are missing from being handled. Also use `const char*`, no need to construct string just to throw it away. |
Revision 0093212 by Campbell Barton July 27, 2018, 07:41 (GMT) |
Merge branch 'master' into blender2.8 |
Revision fe8d8aa by Campbell Barton July 27, 2018, 07:41 (GMT) |
Fix Vector.project crash w/ >4 length vectors |
Revision 2032e4e by Campbell Barton July 27, 2018, 07:09 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 3e2dfc6 by Campbell Barton July 27, 2018, 06:49 (GMT) |
Fix T55991: Python ignores scene switch argument |
Revision 98c8094 by Campbell Barton July 27, 2018, 06:41 (GMT) |
Correct arguments for callback |
Revision b8ab2a8 by Campbell Barton July 27, 2018, 01:01 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 71564de by Campbell Barton July 27, 2018, 00:55 (GMT) |
Fix T56074: Remove doubles creates holes Own regression when moving remove-doubles to kd-tree (seems to happen only in rare cases). |
Revision cf08065 by Pablo Vazquez July 27, 2018, 00:13 (GMT) |
UI: Tooltip tweaks for Display Mode Keep UI -> Keep User Interface, and don't use the word UI again in the tooltip. |
Revision 7d768fc by Pablo Vazquez July 27, 2018, 00:02 (GMT) |
UI: Help menu minor tweaks Show "Operators Cheatsheet" and Python API link only when developers extra is enabled. Fix URL for User Communities, Developer Community and Release Notes (which 404s now just like the wiki anyway since the page for 2.80 is being made). |
Revision cb42850 by Germano Cavalcante July 26, 2018, 16:48 (GMT) |
Fix assert in snapEditMesh. |
Revision d6e769d by Lukas Stockner July 26, 2018, 15:00 (GMT) |
Cycles: Add reflection fix to Bump and Normal Map nodes While changing the shading normal is a great way to add additional detail to a model, there are some problems with it. One of them is that at grazing angles and/or strong changes to the normal, the reflected ray can end up pointing into the actual geometry, which results in a black spot. This patch helps avoid this by automatically reducing the strength of the bump/normal map if the reflected direction would end up too shallow or inside the geometry. Differential Revision: https://developer.blender.org/D2574 |
Revision 1c41dbb by jens verwiebe July 26, 2018, 12:21 (GMT) |
Fix compiling after ui cleanups |
July 26, 2018, 10:33 (GMT) |
Revision 4d83759 by Campbell Barton July 26, 2018, 09:52 (GMT) |
Cleanup: unused args |
Revision 2499ee6 by William Reynish / Pablo Vazquez July 26, 2018, 09:39 (GMT) |
UI: Single column layout and sub-panels for Rigid Body Physics panels |
Revision 1f809f3 by Campbell Barton July 26, 2018, 08:39 (GMT) |
Merge branch 'master' into blender2.8 |
Revision ab67c6e by Campbell Barton July 26, 2018, 07:35 (GMT) |
WM: replace UI draw callbacks w/ property poll Custom drawing functions were used just to control property display. Move to poll function. |
Revision e91bdb1 by Campbell Barton July 26, 2018, 05:51 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 44370a3 by Campbell Barton July 26, 2018, 05:44 (GMT) |
UI: hide transform constraints when not used |
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