Blender Git Commits

Blender Git "master" branch commits.

Page: 1626 / 5574

July 27, 2018, 08:18 (GMT)
Cycles: Cleanup in image manager, switch statement instead of if-else

Allows to catch enumerator values which are missing from being handled.

Also use `const char*`, no need to construct string just to throw it away.
July 27, 2018, 07:41 (GMT)
Merge branch 'master' into blender2.8
July 27, 2018, 07:41 (GMT)
Fix Vector.project crash w/ >4 length vectors
July 27, 2018, 07:09 (GMT)
Merge branch 'master' into blender2.8
July 27, 2018, 06:49 (GMT)
Fix T55991: Python ignores scene switch argument
July 27, 2018, 06:41 (GMT)
Correct arguments for callback
July 27, 2018, 01:01 (GMT)
Merge branch 'master' into blender2.8
July 27, 2018, 00:55 (GMT)
Fix T56074: Remove doubles creates holes

Own regression when moving remove-doubles to kd-tree
(seems to happen only in rare cases).
July 27, 2018, 00:13 (GMT)
UI: Tooltip tweaks for Display Mode

Keep UI -> Keep User Interface, and don't use the word UI again in the tooltip.
July 27, 2018, 00:02 (GMT)
UI: Help menu minor tweaks

Show "Operators Cheatsheet" and Python API link only when developers extra is enabled.
Fix URL for User Communities, Developer Community and Release Notes (which 404s
now just like the wiki anyway since the page for 2.80 is being made).
July 26, 2018, 16:48 (GMT)
Fix assert in snapEditMesh.
July 26, 2018, 15:00 (GMT)
Cycles: Add reflection fix to Bump and Normal Map nodes

While changing the shading normal is a great way to add additional detail to a model, there are some problems with it.
One of them is that at grazing angles and/or strong changes to the normal, the reflected ray can end up pointing into the actual geometry, which results in a black spot.

This patch helps avoid this by automatically reducing the strength of the bump/normal map if the reflected direction would end up too shallow or inside the geometry.

Differential Revision: https://developer.blender.org/D2574
July 26, 2018, 12:21 (GMT)
Fix compiling after ui cleanups
July 26, 2018, 10:33 (GMT)
UI: Use Single Column and Grid Flow layout for Physics Cloth

See D3559
July 26, 2018, 09:52 (GMT)
Cleanup: unused args
Revision 2499ee6 by William Reynish / Pablo Vazquez
July 26, 2018, 09:39 (GMT)
UI: Single column layout and sub-panels for Rigid Body Physics panels
July 26, 2018, 08:39 (GMT)
Merge branch 'master' into blender2.8
July 26, 2018, 07:35 (GMT)
WM: replace UI draw callbacks w/ property poll

Custom drawing functions were used just to control property display.
Move to poll function.
July 26, 2018, 05:51 (GMT)
Merge branch 'master' into blender2.8
July 26, 2018, 05:44 (GMT)
UI: hide transform constraints when not used
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021