Revision d7b472c by Sergey Sharybin July 23, 2018, 09:54 (GMT) |
Fix wrong view layer rendered from command line The issue was caused by Render Single Layer option enabled, which is very handy for artists work, so they can hit F12 and see view layer they are currently working in a final rendered state. This saves a lot of time since all the "non-interesting" objects are ignored for such iterations. However, for the render farm we need to render view layers which are explicitly set for render, and ignore active view layer. Reasonable solution seems to be to ignore the Render Single Layer option when rendering from the command line. It is really something more like UI behavior option. |
Revision f0dd7dd by Sergey Sharybin July 23, 2018, 09:54 (GMT) |
Mark view layer renderability and scene single layer render as non-animatable We can not support animation of those flags reliably in the pipeline, so just mark them as non-animatable. |
Revision 96abec4 by Inês Almeida July 23, 2018, 09:37 (GMT) |
Cleanup: comments and UI descriptions for cursor snapping |
Revision d432a23 by Pablo Vazquez July 23, 2018, 09:20 (GMT) |
Outliner Keymap: E key to Exclude collections from View Layer Alt+E to include. |
Revision cdce3b7 by Ray molenkamp July 22, 2018, 22:03 (GMT) |
Merge remote-tracking branch 'origin/master' into blender2.8 |
Revision 7232b0c by Ray molenkamp July 22, 2018, 22:02 (GMT) |
make.bat : fix typo pointed out by anchpop on irc. |
Revision f071409 by Clément Foucault July 21, 2018, 16:15 (GMT) |
Eevee: Principled: Fix Subsurface input behaviour Match Cycles behaviour of scalling the SSS radius and don't interpolate between diffuse and SSS result. |
Revision 4e6bcd1 by Rohan Rathi July 21, 2018, 13:59 (GMT) |
Merge branch 'blender2.8' into soc-2018-bevel |
Revision e361e9e by Clément Foucault July 21, 2018, 12:16 (GMT) |
Render Preview: Fix ID freeing in wrong function |
Revision a1689fb by Clément Foucault July 20, 2018, 20:43 (GMT) |
Eevee: Fix wrong SSR reprojection when switching orthographic view We just reset the temporal sampling and avoid using the previous frame for SSR at all. |
Revision 3005c2e by Clément Foucault July 20, 2018, 20:22 (GMT) |
Eevee: LightProbes: Fix RNA defaults and remove unused data_draw_size |
Revision eae9228 by Clément Foucault July 20, 2018, 20:21 (GMT) |
Eevee: Lamps: Fix RNA defaults and change defaults for contact shadows |
Revision 33c4ffd by Clément Foucault July 20, 2018, 19:31 (GMT) |
Render Preview: Fix memory leak |
Revision a987daa by Clément Foucault July 20, 2018, 18:36 (GMT) |
Render Preview: Fix problem with multi size icon preview The id was free after each size. We now only free after the job has finished. |
Revision 4609205 by Clément Foucault July 20, 2018, 18:06 (GMT) |
GPUMaterial: Cleanup unused headers |
Revision 28fa792 by Clément Foucault July 20, 2018, 17:17 (GMT) |
GPUMaterial: Texture Node: Add support for Cubic filtering Like in cycles it's a bit more slower than linear but it's smoother. Works for all projection type. |
Revision 26b6b58 by Clément Foucault July 20, 2018, 17:16 (GMT) |
GPUMaterial: Texture Node: support for nearest (closest) filtering method Add placeholder for cubic and smart filtering for now. |
Revision e7d8908 by Clément Foucault July 20, 2018, 17:16 (GMT) |
GPUMaterial: Optimize and fix blending in box mapping Blending was done in srgb space and was not matching cycles. Optimized by using less branches and more vector operations. |
Revision a6f750d by Brecht Van Lommel July 20, 2018, 17:10 (GMT) |
Revision 9ad5eaf by Brecht Van Lommel July 20, 2018, 15:40 (GMT) |
Fix incorrect magnification filter for text texture. Barely any visible difference, except when drawing big custom text with the Python API. |
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MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021