Revision 9284c05 by Brecht Van Lommel July 24, 2018, 09:27 (GMT) |
Fix incorrect object visibility test in baking. |
Revision 1b415e4 by Brecht Van Lommel July 24, 2018, 09:27 (GMT) |
Motion paths: default to bone head instead of tail location. This puts the motion path in the same location as the transform gizmo, which is less confusing especially if you have a custom bone shape where the tail is not visible. |
Revision ec64051 by Alexander Gavrilov July 24, 2018, 07:10 (GMT) |
Fix T55958: allow the user to select between spring and spring2. The old springs with damping 1.0 operate in a special way that is more similar to plastic deformation than a spring. Some users rely on that, so let the user choose which implementation to use. This also restores full backward compatibility with 2.79. Reviewers: sergof Differential Revision: https://developer.blender.org/D3544 |
Revision 77fd049 by Campbell Barton July 24, 2018, 05:35 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 4d978cc by Campbell Barton July 24, 2018, 03:59 (GMT) |
Cleanup: changes from 2.8 |
Revision b466c09 by Sergey Sharybin July 23, 2018, 17:14 (GMT) |
Subsurf: Fix wrong vertices index in vertex data interpolation |
Revision f6eccd3 by Sergey Sharybin July 23, 2018, 17:14 (GMT) |
Subsurf: Subdivide polygons to the same resolution Previously it was ptex faces which were subdividing to the same resolution. This was looking like more details for non-quad faces, but was also causing discontinuity in the edge where quad touches non-quad polygon. Now ptex faces which are coming from non-quad faces are subdivided at a half of resolution, matching old behavior and solving discontinuity problem. |
Revision a50e23b by Clément Foucault July 23, 2018, 16:56 (GMT) |
Fix compilation issue after merge. |
Revision c28a37b by Pablo Vazquez July 23, 2018, 16:41 (GMT) |
UI: Fix flicker in File Browser header Move running jobs to the beginning of the row. Thanks @sergey for reporting |
Revision 7d6776b by Bastien Montagne July 23, 2018, 16:37 (GMT) |
Fix missing header include in previous master merge. |
Revision adbccae by Bastien Montagne July 23, 2018, 15:52 (GMT) |
Merge branch 'master' into blender2.8 Note: Moved doversion of VSE strips uniquename to 2.8 versionning area, and raised accordingly current file subversion, since that bug also affected previous 2.8 .blend files... Conflicts: source/blender/blenkernel/BKE_blender_version.h |
Revision 8876e3a by Clément Foucault July 23, 2018, 15:44 (GMT) |
Fix assert when loading file with multiple windows opened ... or when loading a file when having more windows opened than the file itself. |
Revision 87090ab by Clément Foucault July 23, 2018, 15:44 (GMT) |
Eevee: Remove Colored volumetric option. This option is not necessary as it uses as much memory as the mono-chromatic transmistance. |
Revision bb98e83 by Bastien Montagne July 23, 2018, 15:42 (GMT) |
Fix T55668: Volume Keyframe on Cut-ted Metastrip. We actually still had cases of Meta strip duplication resulting in non-unique strip names. Quiet surprising this went unoticed for so long. :( Fixed that bug, and think it was last one (at least, no other case of SEQ_DUPE_UNIQUE_NAME usage should be broken, I think...), and raised subversion and updated doversion to run uniquename check on strips on all previous fileversions. Note: will have to do that again when merging in 2.8... |
Revision 17c3110 by Brecht Van Lommel July 23, 2018, 14:16 (GMT) |
Fix large font drawing blurriness in a better way. GPU_LINEAR is there for shadow font blurring, the real issue was lack of rounding for the batch offset. |
Revision 59286dd by Germano Cavalcante July 23, 2018, 14:04 (GMT) |
transform_snap_object: Better bvhtree creation management for editing multiple objects. - Use the object referenced in `BMEditMesh` as the `ghash` key to save the bvhtrees in cache; - Create a boundbox around edit_mesh to test the snap before creating bvhtree; - Save the `edit_mesh`s bvhtree in the mesh bvh_cache; This is a part of the D3504. |
Revision 1333cec by Brecht Van Lommel July 23, 2018, 12:23 (GMT) |
Merge branch 'master' into blender2.8 |
July 23, 2018, 12:21 (GMT) |
Fix build for Intel compiler with C++11. |
Revision 5a05aff by Inês Almeida July 23, 2018, 11:16 (GMT) |
UI: more descriptive tooltip |
Revision 66fde2d by Sergey Sharybin July 23, 2018, 10:53 (GMT) |
Fix T55634: Particle Viewport Display affects render visibilty Changed code to follow master behavior closer: ignore draw-as checks when particles are evaluating for rendering. |
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