Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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July 11, 2018, 21:13 (GMT)
PyAPI: remove bpy.utils.register_module

Remove bpy.utils.register_module() & logic tracked RNA classes.
July 11, 2018, 20:18 (GMT)
PyAPI: Use annotations for RNA definitions

- Logical use of fields since they define type information.
- Avoids using ordered-dict metaclass.

Properties using regular assignments will print a warning and load,
however the order is undefined.
July 11, 2018, 19:38 (GMT)
Buildbot: initial configuration for Visual Studio 2017.
July 11, 2018, 18:23 (GMT)
Manipulator: expose use_select_background via RNA
July 11, 2018, 18:10 (GMT)
UI: Flip Overlays/Shading position

This brings the Object Visibility dropdown closer to overlays which
also controls visibility of elements int he viewport, so it makes more
sense there. Also placing the Overlays settings closer to the viewport.
Revision 75149b4 by Rohan Rathi
July 11, 2018, 17:06 (GMT)
Added support for beveling curves
July 11, 2018, 17:01 (GMT)
UI: overlay, remove redundant 'object' term
July 11, 2018, 17:01 (GMT)
UI: Fix Seams button drawing differently
July 11, 2018, 16:55 (GMT)
3D View: option not to draw center dots

While this is a fairly obscure option,
it means it's possible to disable all overlays except for any
overlays the users wants to see.
July 11, 2018, 16:54 (GMT)
UI: Rename Bone Select to Fade Geometry in Overlay popover

Part of design: T55863
July 11, 2018, 16:46 (GMT)
UI: Overlay panel fix for display_all
July 11, 2018, 16:41 (GMT)
UI: Re-arrange Overlay popover for Mesh Edit Mode

Sub-panels for shading, measurement, normals, freestyle and developer.
Less-used sub-panels will be collapsed by default once their implementation
is complete (fixing spacing between sub-panels, adding the triangle to collapse, etc).

Also added missing check for overlays on/off on existing sub-panels.
July 11, 2018, 16:41 (GMT)
UI: Add missing Viewport Info to Overlay popover
July 11, 2018, 16:33 (GMT)
Fix T55915 DOF Number of blades wrong logic

Thanks @kostex for the fix.
July 11, 2018, 16:20 (GMT)
Edit Mesh: Fix missing loose edges if vertex is at local origin
July 11, 2018, 16:09 (GMT)
Transform Manipulator: fix scale handle selection

The scale handles couldn't be accessed when rotation was enabled and
they pointed away from the view.
July 11, 2018, 15:22 (GMT)
UI: overlay panel minor tweak

Move face-orientation to less prominent location since its
more of a debugging option.
July 11, 2018, 15:18 (GMT)
Fix manipulator hiding cursor

Manipulator highlight, then transform would hide the mouse cursor.
July 11, 2018, 14:54 (GMT)
Eevee: LightCache: Fix autobake starting when it should not
July 11, 2018, 14:32 (GMT)
Numeric Input: preference to default to advanced
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021