Revision d28d202 by Campbell Barton July 11, 2018, 21:13 (GMT) |
PyAPI: remove bpy.utils.register_module Remove bpy.utils.register_module() & logic tracked RNA classes. |
Revision 09aa799 by Campbell Barton July 11, 2018, 20:18 (GMT) |
PyAPI: Use annotations for RNA definitions - Logical use of fields since they define type information. - Avoids using ordered-dict metaclass. Properties using regular assignments will print a warning and load, however the order is undefined. |
Revision b843753 by Brecht Van Lommel July 11, 2018, 19:38 (GMT) |
Buildbot: initial configuration for Visual Studio 2017. |
Revision e3c85aa by Campbell Barton July 11, 2018, 18:23 (GMT) |
Manipulator: expose use_select_background via RNA |
Revision 4880b71 by Pablo Vazquez July 11, 2018, 18:10 (GMT) |
UI: Flip Overlays/Shading position This brings the Object Visibility dropdown closer to overlays which also controls visibility of elements int he viewport, so it makes more sense there. Also placing the Overlays settings closer to the viewport. |
Revision 75149b4 by Rohan Rathi July 11, 2018, 17:06 (GMT) |
Added support for beveling curves |
Revision 4b57bb0 by Campbell Barton July 11, 2018, 17:01 (GMT) |
UI: overlay, remove redundant 'object' term |
Revision c643f02 by Pablo Vazquez July 11, 2018, 17:01 (GMT) |
UI: Fix Seams button drawing differently |
Revision 4e9d039 by Campbell Barton July 11, 2018, 16:55 (GMT) |
3D View: option not to draw center dots While this is a fairly obscure option, it means it's possible to disable all overlays except for any overlays the users wants to see. |
Revision 9bf1868 by Pablo Vazquez July 11, 2018, 16:54 (GMT) |
Revision 960784e by Pablo Vazquez July 11, 2018, 16:46 (GMT) |
UI: Overlay panel fix for display_all |
Revision 4299f62 by Pablo Vazquez July 11, 2018, 16:41 (GMT) |
UI: Re-arrange Overlay popover for Mesh Edit Mode Sub-panels for shading, measurement, normals, freestyle and developer. Less-used sub-panels will be collapsed by default once their implementation is complete (fixing spacing between sub-panels, adding the triangle to collapse, etc). Also added missing check for overlays on/off on existing sub-panels. |
Revision ccfc66e by Pablo Vazquez July 11, 2018, 16:41 (GMT) |
UI: Add missing Viewport Info to Overlay popover |
Revision 78988e1 by Clément Foucault July 11, 2018, 16:33 (GMT) |
Revision 5db8f6d by Clément Foucault July 11, 2018, 16:20 (GMT) |
Edit Mesh: Fix missing loose edges if vertex is at local origin |
Revision b90646d by Campbell Barton July 11, 2018, 16:09 (GMT) |
Transform Manipulator: fix scale handle selection The scale handles couldn't be accessed when rotation was enabled and they pointed away from the view. |
Revision 8bab591 by Campbell Barton July 11, 2018, 15:22 (GMT) |
UI: overlay panel minor tweak Move face-orientation to less prominent location since its more of a debugging option. |
Revision cbfe522 by Campbell Barton July 11, 2018, 15:18 (GMT) |
Fix manipulator hiding cursor Manipulator highlight, then transform would hide the mouse cursor. |
Revision ad03a06 by Clément Foucault July 11, 2018, 14:54 (GMT) |
Eevee: LightCache: Fix autobake starting when it should not |
Revision b1c2f4d by Campbell Barton July 11, 2018, 14:32 (GMT) |
Numeric Input: preference to default to advanced |
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